via Computer and Video Games
Guerrilla managing director Herman Hulst and Killzone 2 producer Steven Ter Heide have had a good old fashioned pop at rival machines' capabilities in an interview with Official PlayStation Magazine UK.
Speaking about working on a game for a single platform instead of going down that multi-platform route, Guerrilla managing director Merman Hulst, said, "It's a huge benefit. If you're developing a game on multiple platforms there are restrictions you always have to take into consideration.
"We are taking huge advantage of the architecture of PS3. I firmly believe that what we've shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine." If that isn't intended as a a knockout blow to the chops of 360 we don't know what is.
Killzone 2 producer Steven Ter Heide added, "I would say impossible. We literally can't do this stuff on any machine other than the PS3. If you're developing a multiplatform game, and looking at your budgets, you have to find a common denominator between the systems and say: that's what I'm developing for. Whereas someone focused on a single platform can really take advantage of everything it has to offer.
"If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us that's a really big thing. The level you've just seen is 2GB. We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts."
And that's not the first time 360's DVD format has been called into question.
Hulst continued, "Blu-ray isn't important for watching movies; we need it for making games." You can check out the full interview in the latest issues of Official PlayStation Magazine UK, on sale now.