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Thread: Duke 3D PSP Save/Load temporary fix

                  
   
  1. #1
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    Default Duke 3D PSP Save/Load temporary fix

    http://www.mediafire.com/?4ntuzomwds3

    This is stereomike's code that I modified to fix the save/load feature of Duke Nukem 3D for PSP.

    It is just a temporary fix, when you load a file, it loads the map you were playing from the beginning. It's not perfect, and it doesn't include any additional data (health, exact location, weapons, etc) but it's better than having to replay the whole game whenever you start it up.
    Read the included readme for more information on the subject.

    More fixes and updates are in the works. I'm supporting this project personally.

    Please PM me with any additional info, bug reports, feedback, etc on the release.

  2. #2
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    you sir are the man!! downloading now ^_^

    only 1 problem i had was running it on my 8gig mem stick, i had to run it on a 512mb one.

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    that's weird. see I'm stuck with the 32mb memory stick cause I haven't had any use for a bigger one yet.. I mean, I can only test on the shareware version of duke lol. But I am going to get a bigger one. I've coded for x86 platforms only and thought this would be fun to work on something entirely different, and I plan on continuing with this so I'll go ahead and grab a bigger memory stick, and after I get these annoying problems taken care of I might add some multiplayer to it with some kind of server browser included, I dunno yet. You guys have to bare with me, it's the first time I ever messed with the build engine source code

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    no prob man take yer time :-)


    More Bugs from the original version of the port, nothing you caused btw..haha

    - FMV's not working

    -Sound *Squeaky Duke*

    -music *none at all

    -memory card size limited to 1gig

  5. #5
    The Gaming Wolf wolfpack's Avatar
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    yay duke3d fixes! i hope this project gets fully continued

  6. #6
    PSP User Saracchini's Avatar
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    Quote Originally Posted by winxp64 View Post
    no prob man take yer time
    -memory card size limited to 1gig
    I aways used my 2 GB MS and Duke 3d for PSP worked fine. And is a fake Sony MS.

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    DCEmu Old Pro bah's Avatar
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    winxp64: Your problem is with the fact you're using an 8gb memory stick for homebrew, which is based on the 1.5 kernel and that doesn't support memory sticks larger than 4gb, not this app.

    You need to get a 4gb or smaller card to run 1.5 based homebrew without issues.
    I have heard of people saying things work if they are on the 'first 1/2 of the card', which I assume means deleting everything and adding the homebrew up till its 4gb full then adding whatever else. I have no idea if this makes any difference personally though.

    Perhaps with the slim's release and unlocking homebrew may start to be more commonly released in 3.x kernel format.

  8. #8
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    Hey pmr. Peunut =D. how u doin havent heard for a while. u should keep this thread updated so we know hows the project i goin.

    next realese. maybe u can add music support n fix dukes voice. and maybe u can use the analog to strafe?

    for some reason when i started episode 1. i started on level 2.

  9. #9
    DCEmu Rookie HumanIce's Avatar
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    I don't need save/load fixes..
    but man, I've made lots of duke nukem awesome levels, a super metroid stage, resident evil outbreak stage, resident evil survivor starts at beginning-wins at the arcade.. and when I want to play them, I rename them to E2L1.map-E2L8.map.. and it will replace the in-game maps, and load your map instead.. but can anyone fix the video scenes? I can't play episode 4 because there comes a video at the beginning.. and every time I beat some boss I get blue screen of death.. we duke nukem players on PSP need some serious coder that can fix these things.. I just hope some of us donate for that.. I'm only 16 and don't have any credit card so I can't donate. but I'd almost do everything for those bugs to be fixed..

    EDIT: but anyway, thanks. I'll put this on my duke nukem PSP because I need it.. love duke nukem so much..

    EDIT again after playing: yeeaah! he fixed the 4th episode! but starts at duke burger.. but that's fine, and this is a great fix.. my last post, I didn't play it then, but this is a very nice fix.. I'm gonna try and see if it doesn't crash when I beat some boss..

    EDIT: no, wait every level starts at second level o_o but you can now finally select user maps.. witch is great.. but the configuration is a little bad.. you don't run, just walk.. I'll just use my old configuration. and you can't choose guns with this config.. but damn, I have to go through all my user maps and get to the final boss.. I'll edit again if the video screen after beating a boss works or turns blue screen of death..

    EDIT: I just won the boss, and well.. I got blue screen of death.. these video scenes need to be fixed somehow.. is it possible to change the game and skip all videos?

  10. #10
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    Hey guys
    Sorry I haven't been around but I got two straight weeks of vacation so I'll be back at it, as soon as I get my ass up from playing final fantasy 8 again (weird choice of game, I know, I love it though ) I'm in one of my phases where I want to play older games.

    Anyway back on subject, I'm taking a different route this time. I got a case of beer and I'm going to start migrating the eduke32 code (instead of jfduke) and go from there. Instead of using stereomikes ported code I'm just gonna go at it from the ground up, using eduke instead of jf. I have tried this before but I was getting linker errors and examined stereomike's code to see what was different from his code. I was doing it more modular (the engine in a library, the game in another) but he has the game code and engine code tied in the same module. I'm going to do it that way and see where I get

    But I'll be back with updates, at least for two weeks lol retail is a bitch, especially Christmas time.

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