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Thread: PSP Hexen, Heretic, Doom (AdHoc) - Triple FPS Updates

                  
   
  1. #21
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    Quote Originally Posted by Jungle-Cat View Post
    Passa, this is Doom PSP 0.07. So why would their already be 0.08 source code?

    Brunobelo; still no music. Use Doom PSP 0.05. (generally better, but lacks multiplayer)
    Heheh.. fixed, it was a typo

  2. #22
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    np

    Does anyone else agree that using the analog stick is just silly for movement? use it for quick weapon switching and stuff, i've played games like that and it works quite well (although it does sound inpractical).
    Using the analog stick is the only real reason why i hardly play it.

  3. #23

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    Here's a really great .wad to be used with DooM II. It's called.. Doomed 2 Die. 30 levels of SP phun! It works great with 0.05 (what I use with the PSP) or, even better with the Doomsday Engine! That runs on OSX, Linux or WinDoze!

  4. #24

    Default Doomed 2 Die 4 DooM II

    Sorry for the boo boo! Too many beers I guess!:rofl:

  5. #25
    DCEmu Rookie Be3f's Avatar
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    I've posted this in our previous DooM & Heretic release thread, copy/paste here:

    I've been waiting for more then a year for Doom & Heretic ports update with multiplayer support!

    New bug in Doom: no music (there was music in 0.5+) Check the libtimidity in the DOOM-PSP 0.5+ sources!

    LTrigger is still unbindable (I would like to bind use on it) The same thing with up/down arrows... Can you make arrows and analog directions bindable too?

    About graphics - can you implement 480x272 res and gamma (brightness) option in Doom, like we have in Heretic? Maybe you could make hardware GU rendering for both ports, using some sorces of the PC's hardware DOOM ports & ps2dev GU-coding info?

    About Heretic - it's Great, that you implemented the config file & edited the controls - v0.2 was almost unplayable without strafing! But it is still impossible (or I simply don't understand how) to bind my fav controls sheme:

    "JoyButtons" walk & strafe
    Analog - free look
    RTrigger - fire
    LTrigger - use/run
    arrows - change weapon/inventory/use inventary

    Same in DOOM! (of course without free look and inventory)

    Oh yeah - updating Duke3D port is a good idia!

    And how about reliasing the sources?

    After all, HUGE THANKS!!!

  6. #26
    DCEmu Regular kjetil1991's Avatar
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    wow! time to play =)

  7. #27
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    doom rocks thanx

  8. #28

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    Ahh, the multi is finally fixed huh? Sweet, I've been waiting for this, thanks.

  9. #29
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    saving & loading isnt working in hexen just to let you know... and if u port shadow warrior i would love u forever

  10. #30
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    saving & loading isnt working in hexen just to let you know... and if u port shadow warrior i would love u forever or aleph one

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