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Thread: PSPX48: a HP48 Calculator emulator v1.1.0 *SLIM*

                  
   
  1. #1
    DCEmu Coder zx-81's Avatar
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    psp PSPX48: a HP48 Calculator emulator v1.1.0 *SLIM*



    Hi All,

    Here is a new version of PSPX48, the HP48 calculator emulator for PSP.

    What's new in this version 1.1.0 ?

    - Now compatible with custom firmwares 3.x and PSP-slim
    - Bug fix and code cleaning
    - New help menu

    The HP48 documentation is there :
    http://www.hpcalc.org/hp48/docs/misc/hp48gug.zip

    It has been developed on linux for Firmware 1.5 and 3.03-OE.
    It's distributed under GNU licence and sources are included.

    You can download it on my blog : http://zx81.zx81.free.fr/

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #2

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    what a useless ap

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    Useless 2 YOU maybe, i always wonder y people post things like that

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    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by shorty_carnage View Post
    what a useless ap

    what a useless post
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  5. #5
    DCEmu Old Pro mcdougall57's Avatar
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    i can actually use this , thanks ur a life saver

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    This things are expensive, helping college students on tight budgets.
    Thx ZX

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    Hi, zx-81...
    Trying your last release I noticed a swap in the signing functions of the follwing keys:
    KEY............README......performing
    Circle..........Up...............Alpha
    Square........Down...........Valid Key
    Triangle.......Left.............Backspace
    Cross..........Right............ENTER
    Right...........Alpha...........Right
    Up..............Valid Key......Up
    Down..........ENTER..........Down
    Left.............Backspace....Left
    L1...............Shift R..........Shift L
    R1..............Shift L...........Shift R
    ...and no change in the assignments of the other keys:
    Analog: Move Cursor on keyboard
    Start: ON
    Select: Next (usefull for menus)
    Press Start + L + R: to exit and return to eloader.
    Press Start + L: to display help
    Press Select + L: to enter in the emulator menu

    ...then I remembered that about 1 year ago when I posted in another thread:
    '...as a fan of PSP and hpRPN logic I'm wondering...
    Is it possible to invert de hp48 backpic modifying the handle and allowing the ordinary/ natural use of the left and right hands in psp:
    1...to control w/ left hand, the analog/arrows (thumb) and L trigger (forefinger or other)
    and w/ right hand, the circle/cross/square/triangle/select/start (thumb) and R trigger (forefinger or other)
    2...and mnemonics correlation between psp-hp48.
    arrows(u/d/l/r)...arrows
    triggers(L/R)...shifts(L/R)
    circle...valid key on cursor [analog is round!]
    cross...alpha [X, most used letter in math!]
    square...ENTER [the singular hp calc key!]
    triangle...backspace [both littles arrows!]
    analog/select/start...the same

    It's just a suggestion...
    or a user's option, like a skin of TI92 (another great release of you!!!: my 1st calc was a TI)
    In fact, these above ideas I got from a mix of your TI92emu handling and your 1st hp48emu release...'


    Well, I'm wondering now if you could allow a self-customization of those keys and HP48 backpic position/ handle...
    Maybe I'm asking too much for you, but unfortunately I know almost nothing about hex-editing[I only use BASIC/FORTRAN when programming in university]...

    I appreciate all of your work for the PSPscene, specially this one...
    ...and if I'm not wrong, your first port/emu to PSP was this pspx48, wasn't it?
    Thanks...

  8. #8
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by JaySparrow View Post
    Well, I'm wondering now if you could allow a self-customization of those keys and HP48 backpic position/ handle...
    Maybe I'm asking too much for you, but unfortunately I know almost nothing about hex-editing[I only use BASIC/FORTRAN when programming in university]...

    thanks for your feedback, i can add a new menu for the keyboard mapping (such as most of all my emu ports).

    Thanks again for your comment
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  9. #9
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    Wow, thank you...
    It'll have the option to rotate 180 degrees the backpic in order to handle the 'calculator' in a different way? This feature would be awesome...
    I just can't wait for this release...

  10. #10
    DCEmu Coder zx-81's Avatar
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    i think you've posted in the wrong section
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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