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Thread: PSPDev Help

                  
   
  1. #1
    DCEmu Newbie
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    Default PSPDev Help

    Hello,
    I am very interested in all of the development that's going on with the PSP and I was wondering if I myself could get into it. I was wondering if anyone could post some sort of tutorial for basics, just to get started. I read http://forums.ps2dev.org/viewtopic.p...08073f1a345ce8
    and followed the directions. Although I couldn't get a .pbp for the last instruction, I could compile the hello world program. I have c++ programming experience, and I hope someone could show me, or link me to something that could show the basics and things I need to start developing simple things for the PSP.
    If you feel that your answer may be too large or bulky for the forum, my email is ******. I have Cygwin, and Microsoft Visual C++ 6.0. Thanks,
    -Vedran.
    Last edited by Vedran; January 22nd, 2009 at 02:31.

  2. #2
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    Default

    I don't like to double post but.... I guess that you guys couldn't help me with my question, which is alright. I can't blame you, this stuff seems really hard to me. I'm posting some more information in case someone can help me. I am using the kit from http://forums.ps2dev.org/viewtopic.php?t=2347 and I'm just playing with the samples that come with them. The functions in the helloworld sample are insane and uncommented, I'm curious to see if anyone can clear the light on this issue. Thanks again,
    -Vedran

  3. #3
    DCEmu Regular rmedtx's Avatar
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    Smile

    Hi Vedran,
    First of all thanks for your interest in developing for PSP. I'm sure soon somebody will answer your question.
    If you ever need help with graphics for a project. Please let me know, I'm good at that.

  4. #4
    PSP Coder
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    Default How to start with PSP Development

    The best to do is

    a) get the PSPSDK
    b) download the PSP Toolchain
    c) look at the SDK's sample code which is great for a start found in PSPSDKINSTALLDIR/psp/sdk/samples

    Also take a look at all the code flying around on the net. The problem with some tutorials is that they don't reflect the current PSPSDK, so starting to read the PSPSDK sample code is the best you can do. Then look at stuff like the demo found on the WAB website or ours.

    Oh, before I forget: use the make taget kxploit to get a running package.

    VirtuaMUnstaz

  5. #5
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    Default

    When I try to compile the sample file in the sdk, I type "make main" and it keeps giving me the error "pspkernel.h: No such file or directory" which I know means it can't find the header. I tried copying all of the headers into one folder, and changing it to "#include "include/pspkernel.h" " and "#include <include/pspkernel.h>" but still no luck. I'm not sure if I missed a step, or if there's something else I have to do. Any help would be appreciated.
    Thanks again,
    -Vedran

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