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Thread: Scorched Earth for PSP

                  
   
  1. #1
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    Cool Scorched Earth for PSP

    Well, here it is. My first game for, well, any system! This is an ATTEMPT at making a version of Scorched Earth for the PSP. Scorched Earth is a classic PC game from the DOS days where two or more tanks shoot a variety of
    weapons at each other, ranging from simple baby missiles, to molten napalm, to full scale nuclear weapons!

    This is a very early version (I call it v. 0.02b) . Here are a few key differences in this early build that I hopefully can overcome in time to make more like the PC version:
    -No sound
    -Only two tanks
    -Only one type of land (not lightning or anything like that)
    -No "talking tanks" (tanks displaying phrases when shooting or dying)
    -Only Baby Missles, Missles, and Nukes available.
    -What weapons you have are unlimited, and both players have all of them available.
    -No wind.
    -Falling tanks not implemented (attemped, but doesn't work yet).
    -No scoring system.
    -No cool tank death effects.
    -No menu system.
    -All human players (anyone up for writing some Artificial Intelligence for this game?)
    -ect.

    If you want to try implementing some of this yourself, go ahead. I'd rather be playing a good working version than spending weeks trying to get things working myself! Take a look at the source; I'm not an expert programmer, believe me! Any help on the analog stick usage would be nice. I also hope to add some sort of Wi-Fi play feature in the future, but that's most likely a ways off, if ever.

    The homepage of Scorched Earth is http://www.classicgaming.com/scorch/ , but the file is available (it's shareware, so it's not illegal) can be obtained at http://www.dosgamesarchive.com/download/game/144 .
    The program is made for DOS, so you may need a copy of MOSLO or similar to run it on a current computer.

    Usage:
    Up / Down: Change shot power. Holding L-Trigger makes it go faster.
    Left / Right: Change angle. Holding L-Trigger makes it go faster.
    SQUARE / CIRCLE: Change Weapon.
    TRIANGLE: Clears screen of weapon traces.
    START: Go to next round after the round is over.



    Thanks to:
    Wendell Hicken, who (I think) made the PC version of Scorched Earth.
    Shine, since my knowledge of PSP programming came from dissecting his Snake game.
    The people who did the Hello World demo (Saturn Expedition Committee?), since Snake, and thus Scorched, uses stuff from their demo.
    Jeremy Chin, because I borrowed the trig functions from his Render source. Sin and Cos are important, so stay in school, kids!
    The people writing emulators for the PSP. They're answering the call for faster SNES's and better Genesis's, and improving everying else also!
    The PSP homebrew community (many different sites).
    My dad, for spending countless hours of virtual combat in the PC version.
    Sony, for making a sturdy handheld (even if you try to stop up from making our own games for it.)
    People from GScentral.com, and from GScentral.org. Let the fighting stop between the two sites, already!
    Anime fansubbing groups. Sonic X and Rockman.exe lose something being dubbed into English.
    The Sonic community.
    Anyone who recognizes me from fanfiction.net
    And you.

    See the readme for this same thing, plus some notes on the programming.

  2. #2
    Won Hung Lo wraggster's Avatar
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    thanks for releasing here

    Just tried the game,it plays just like the classic game i remember.

    (stickied this release and its posted at PSPWiki too)

  3. #3
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    Expect pspmoneyleechers to pick this up with no credit soon.

    Romshark, great start @ homebrew, reminds me of the orginal .

    PS - I don't like pspupdates because of their problem with not giving credit, but their forums are active...thank god for that Firefox extension that lets you delete anything off of a page and save that config for the next time you load that page *cough*ads*cough*.

  4. #4
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    Talking

    Glad people like it. One thing also to add to my original blurb: this uses teh same primitive graphics system as "Hello World". If anyone knows how I can improve the graphics, let me know. Right now, launching a Death's Head weapon would probably cause massive slowdown.
    This program was brought to you by a Taco Bell employee. Crunchwrap Supremes by day, proramming at night. It took me about 4 weeks so far of writing code on what spare time I have.
    On the other hand, I must be the only one writing computer code in my head while frying nachos.

  5. #5
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Romshark, i premoted you to psp coder.

  6. #6
    DCEmu Legend Cap'n 1time's Avatar
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    i know i suggested this before... weird.. you answered my prayers somehow!

  7. #7
    DCEmu Regular rmedtx's Avatar
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    Great job Romshark! I will download it and check it out.

  8. #8
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    I have a bartending game I wish someone would port to PSP it's called The Last Call Game and it's freaking all that!

  9. #9
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by MarnieR
    I have a bartending game I wish someone would port to PSP it's called The Last Call Game and it's freaking all that!
    well, if its open source.. it might be possible. do you have a link to wherever you dled it?

    otherwise, if its a simple game... some one could just remake it.

  10. #10
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    I just had to test this on pspe .... it works perfectly!

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