omfg!!!! YEDSSSSSSSSSSSTHANK YOU STRMNNRMN!!!
Goldeneye seems to freeze at menu??
also there a new option in the menu
Dynamic Stack Optimisation
what does that do?
When DCEmu's members post news articles in the Submit News forum, it is the moderator's and/or news staff's responsibility to moderate and clean up the post and make it a text worthy enough to be read by the site's 260 000 members and visitors, with a nice description of the item posted. "X has posted Y application. [copy-paste from readme if existant] Download via comments." or even "via X news site. [copy-paste of the entire article]" can hardly be called journalism and is definitely not a good quality read.
It is therefore not you I am blaming, it is the staff on this site that needs to do better work. A lot better. This is exactly what is being discussed in this thread from June, and I still do not think that anything has changed.
Sorry to post off-topic in this thread, but it is an important subject in my opinion and I doubt I am the only one frowning upon this.
Again, sorry if it seemed as an attack on you. It was an attack on the site staff to encourage them to do a little better work.
Edit: I see now that papayo has improved the article drastically, doing what the news staff should have done for him in the first place. Great! This warms me, but at the same time angers me. Thanks, papayo.
well i have tried 5-10 games now (mario 64, OOT, Mario kart, AeroGauge, SSB, Dr. Mario 64 etc.)
I think strmn are doing a great job, but it was nothing special against R12 and definatily NOT worth the wait since June :/
Captainmorgan and all the others: we were wrong, it was not 25-35 & or 23-28 % speed up. it was only 10-20 %
we will all have to wait for like R25 year 2009 or something to play at least 1 (one) game at a playable speed.
anyways keep up the work strmn, hopefully you can let someone else continue your work so we can have moooore speed
my mario rom has strange characters where the dialogue should be. Is it just the rom or daedalus?
Great work strmn and can't wait to try out this savestate feature.
Also kharaboudjan he has to do things in small peices otherwise he wouldn't get releases out at all. He works at something like savestates. Then maybe speed. Then controls or something like that. One small step after another. He also has a life and can't dedicate his whole life into this project. Don't be selfish.
Alright tried the 2 games i wanted to play, super smash bros and mario kart and good work strm. super smash on one on one matches is in the 40 fps range which is a nice 3-4 fps improvement. Its about 36fps or so on 3 player matches but sadly on 4 player is still running pretty slowly around 26-30 fps. Mario kart seems to run alot better. not as much glitching as in r12 and offcoure about 3 fps improvement. ( around 24-25 fps) Good work strm. Keep it up. Hopefully you can find something else to improve speed on the next release. Please people don't get off subject or start the criticizing like person above me (khara). Let people know what get and give the good shout out to strm. the save state is a very nice addon since i can play a bit, save and come back later w00t. Really enjoy that . One thing to remember is that strm stated he hadn't started any optimizations on certain games like he did with ssb so I guess we could see alot of that coming.
well i tested zelda and played around in hyrule field and i got:
frameskip 3: 16 - 20 fps
frameskip 2: 10 - 14 fps
frameskip 1: 5 - 10 fps
i would say....ZELDA OOT is very playable at frameskip at 3 =) with no sound
It has come!
I sure hope Jet Force Gemini is playable...
Woo-hoo, got Space Station Silicon Valley working in game! It always used to crash on me during the opening cutscene in earlier versions.
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