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Thread: First attempt at Lua

                  
   
  1. #1

    Default First attempt at Lua

    <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=7962" target="_blank" >Alex DSnews</a> has released the first game based off the Lua port to PSP, heres the news from the readme:

    <BLOCKQUOTE>Well, Shine's cracking work with the PSP port of Lua ( http://forums.ps2dev.org/viewtopic.php?t=2682 ) finally got me thinking I could do something half decent on the PSP... Well, someone can, surely? This thing is an open door to homebrew for those of us without any decent programming skills.

    Honestly, the code I've scrambled out is absolutely appalling, but I'm blaming beer and a very late night. Hopefully the next effort might be slightly more playable.

    All you have to do is press the right buttons before you run out of time. The timer and the score displays don't really work, but if you're quick you can add a little bit of time to the counter. Have a go, anyway, eh, you've already downloaded it... Just drop the two folders (corrupted icon ready hidden) into the normal place on your memory stick.

    Cheers (again) to Shine for this, and (obviously) the PSP-Dev guys for getting homebrew onto our 1.5 machines.

    Be good.
    Alex</BLOCKQUOTE>

    Ive also included the V1.0 files with fixed title and Icon

    Screenshot here --> <img src="http://psp-news.dcemu.co.uk/files/button039.JPG">

    More screenshots and download here --> http://psp-news.dcemu.co.uk/buttonmatch.shtml

  2. #2

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    Eh its more than I could do. Expect your coders badge soon.

  3. #3

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    It's so easy to use though, assuming you know a little bit of programming. Presumably Shine will be adding new PSP-related functions as and when, but it's already good enough to knock together a few quick games. Stuff like Tetris should be fairly easy, and there's a full manual for Lua here to get you started.

    All you need is the eboots and Photoshop.

  4. #4
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by alex_dsnews
    It's so easy to use though, assuming you know a little bit of programming. Presumably Shine will be adding new PSP-related functions as and when, but it's already good enough to knock together a few quick games. Stuff like Tetris should be fairly easy, and there's a full manual for Lua here to get you started.

    All you need is the eboots and Photoshop.
    thats cool.. i might play with it if i ever get time... or rather when im not feeling lazy.

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    tried this on a v1.0 but it didnt work, converted via PSPBrew

  6. #6

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    Sorry, could only test on my 1.5 - I've uploaded a version that should work on 1.0. Again, I've not tested it. That's just taking the original snake eboot that Shine released and replacing the other files with the changes I've made and new graphics etc. Let me know if it works.

    Alex

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    made a page for your release and tested on v1.0 and works good, took screens

    and fixed the title and icon in the v1.0 release

    Thanks for a cool release,

    id love to do a harry potter themed release

  8. #8

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    Ive also included the V1.0 files with fixed title and Icon
    Cool, thanks. I'll use those in the next update.

    id love to do a harry potter themed release
    Honestly, I just need to make it work first and make it into something more of a game...! It's easily skinnable as it is, though. =)

    Thanks for the news post.

    Alex

  9. #9

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    Version 0.1a attached if anyone's interested. If you're on 1.5, please read the info in the readme as the zip only contains one set of images.

    ---

    0.1a / 20th July 2005 - Bug fix release

    Well, it's still a bit (s)crappy, and the code's still a mess, but there's a couple of tweaks here and there to hopefully make it slightly more playable. Namely:

    * Optimised the controller read routines (script file is now about half the size)
    * Sorting out the score and time displays,
    * Fixing the score display at the point of Game Over,
    * Builds for v1.0 and v1.5 PSPs.,
    * The icon and title in the PSP menu should be fixed, too...
    * Timer now counts down quicker the more blocks you match (not playtested, though)

    ---

    Alex

    ---

    edit - fixed attachment.

  10. #10
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    nice news

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