I'm only halfway through the PDF, but I saw something that I think is funny, so I'll post it here:
I'll reword this, in case anybody didn't see teh funy:Violent video games are set in many contexts: some are set in historical times, some are modern, some are very realistic, some are cartoonish, some are futuristic, etc. The games also employ a variety of tools: hand-to-hand combat, small arms, military weapons, laser guns, and one popular game even uses a golf club as a lethal weapon. The common feature among all of these different games and contexts is that violence is the solution to whatever problem the gamer/student faces.
Flight simulation video games are set in many contexts: some have a fantasy setting, some are modern, some are very realistic, some are cartoonish, some are futuristic, etc. The games also employ a variety of flying apparati: wings, dragons, military jets, spaceships, and one popular game even uses octopuses as a mode of airborne transportation. The common feature among all of these different games and contexts is that flying is the solution to whatever problem the gamer/student faces.
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