News/release from preussie:
White Dwarf is the working title of my current project. It is no game ( yet ) it is more a test area for several things I try out. Nevertheless if you like Arcade style shooter you can have some fun flying around and shooting nasty enemies.
Things implemented so far
large, scrollable map ( main + sub screen )
Sprite engine which supports main+subscreen ( no multiplexing yet )
player ship with inertia
5 types of enemies
collision detection ( map and sprites )
thrust: pad-Up or A
reverse thrust: pad-Down or B
shoot: left shoulder or Y
turn left: pad-Left
turn right: pad-Right
The BH releases an enemy every 10 seconds. In this state it is invulnerable. After releasing 10 enemies the BH turns into a smaller, shooting version. The small BH has some gravity influence on the player ship . This small BH can be destroid with 10 hits. With each destroyed BH two new ( larger ) BH appear somewhere on the map…
The Asteroid can be destroyed with 6 hits. It then splits up into 4 smaller Asteroids which can be killed with 3 hits.
The Following whatever tries to follows the player ship. You need 6 hits to kill it.
Things I would ike to implement in the near future
animated map items
collectable map items ( like power-ups or keys )
destroyable wall ( shot or bomb )
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