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Thread: Quake 1 for PSP v 1.0 Psp Slim Optimized

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Quake 1 for PSP v 1.0 Psp Slim Optimized

    News/release from Cpasjuste

    Thanks to raphael and cooleyes (and jurajstyk of course), i'v made some slim optimisation to the source code :

    Quake 1 for PSP v 1.0 Psp Slim Optimized

    - Quake heap size is now 40Mb (40Mb of available memory for your hudge quake maps!)
    - Disabled debug console that was writing to the memory stick.
    - Disabled texture downscale by default
    - Libmad software mp3 decoding is replaced by the PSP hardware mp3 decoding!

    Thanks to Juraj Styk for his perfect Quake 1 port.
    Thanks to cooleyes @ forums.ps2dev.org for his hardware mp3 decode sample.

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Newbie Dutt's Avatar
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    Anything Fixed for fat PSPs?

    (Is it worth geting For fat owners)
    and will it even work on a fat psp..with the 40mb heap size?

  3. #3

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    Quote Originally Posted by Dutt View Post
    Anything Fixed for fat PSPs?

    (Is it worth geting For fat owners)
    and will it even work on a fat psp..with the 40mb heap size?
    Nope, at least not with the 40mb heap size. C'mon, the phat PSP has only 32 megs of ram, you can't allocate more ram than it has, plus it already uses part of it for the game itself, xmb, e.t.c. It won't get better than jurajstyk's version for the ol' psp.

    cya
    Raziel-chan

  4. #4
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    Quote Originally Posted by Dutt View Post
    Anything Fixed for fat PSPs?

    (Is it worth geting For fat owners)
    and will it even work on a fat psp..with the 40mb heap size?
    Try this one for the Phat Psp:

    PSP_Quake_1_v_1.0

    Release by jurajstyk

    This is a port of ID Software's Quake 1 to the PSP.
    Based on PSP Quake port by Peter Mackay and Chris Swindle.

    Developed and tested on PSP with firmware version '3.40 OE'.

    Features
    --------

    Working:
    - Music playback trough MP3 implemented with MAD audio library (can be switched on/off from options menu)
    - Software and Hardware rendering.
    - Single player game
    - Sound
    - Save/Load
    - Console commands
    - Command line params (through 'quake.cmdline' file)
    - Multiple screen resolutions in software rendering (trough command line params)
    - User made maps loading (from console or command line params)
    - User made mods loading (through command line params)
    - Demo recording and playback (from console)
    - On Screen Keyboard

    Known issues:
    - Some mods or maps might not work due to memory constrains or might not work correctly
    - timerefresh command disabled in hardware rendering (stability issue)
    - Some maps require raising 'r_maxsurfs' and 'r_maxedges' to render correctly in SW client
    (can be done from command line or console)

    See readme file for details and installation instructions

  5. #5
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    Default big performance increase

    this is great the soul of evil mod used to crash
    and have 15 second pauses it runs perfect now
    thanx:thumbup:

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