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Thread: TYRIAN for PSP

                  
   
  1. #21
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    Nice!

    Maybe the aspect ratio can be switched in a future version?

    Vsync seems to be disabled.

    The standard eboot only shows a black screen with one white pixel on the top left.
    The alternate eboot 1 is identical to the standard eboot file (bit by bit).
    Alternate eboot 2 is working

    Using 3.40 OE-A firmware on a (probably) TA-79 board.

  2. #22
    DCEmu Legend DarthPaul's Avatar
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    Oh yes baby! Yes! Give it to me!

  3. #23
    DCEmu Newbie Bestwick's Avatar
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    An excellent port! Any chance of support for "Wild" detail support (usually accessed by pressing "w" over the detail setting in the pause menu)?

  4. #24

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    Awesome! I will give this a try when I get home tonight.

    Thanks

  5. #25

    Unhappy

    First of all, I just want to say I love you for doing this.

    Second, I need to report a crash. I was on "Stargate" level in Episode 3 and right as soon as the boss came, I got a blue screen that reads like this:

    "I regret to inform you your psp has just crashed"

    Exception details:
    Exception - Bus error (data)
    EPC - 0890B20
    CAUSE - 1000001C
    STATUS - 60008613
    BadVAddr - 00000000
    zr: 00000000 at: 089B0000 v0: 00000004 v1: 00000000
    a0: 08BBD280 a1: 0038350 a2: 00000000

    [... ... bunch of other numbers, if they're important I'll list them.]

    The offending routine may be identified with
    psp-addr2line -e target.elf -f -C 0x890b2d0 0x0 0x890b290"


    This was using EBOOT 2

    Also, another issue I found is that the you can't scroll down when reading the data cubes. It just shows whatever is on the first page and that's it.

    Thanks again

  6. #26
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    That's a known issue with our code.

  7. #27
    PSP User psp411's Avatar
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    ive been looking for this kind of game for the psp(dont like gradius=P)
    Looks crisp... Im gonna keep it as a permanent on my memorystick

  8. #28
    DCEmu Regular Anger's Avatar
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    eboot 1 - white pixel then crash to xmb.
    eboot 2 - success.

    a VERY hard game, but still absolutely amazing. well done porting it over. :thumbup:

  9. #29
    PSP Coder deniska's Avatar
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    Quote Originally Posted by Boots Megamix View Post
    Also, another issue I found is that the you can't scroll down when reading the data cubes. It just shows whatever is on the first page and that's it.

    Thanks again
    This ine is fixed already in my local version..
    I'll post it once I correct a few other things..

  10. #30
    PSP Coder deniska's Avatar
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    Quote Originally Posted by Bestwick View Post
    An excellent port! Any chance of support for "Wild" detail support (usually accessed by pressing "w" over the detail setting in the pause menu)?
    This will be supported eventually once OSK is implemented.. not sure if psp will have enough cpu power to support it at full speed though...

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