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Thread: Platdude's Retro Collection Updated

                  
   
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    Won Hung Lo wraggster's Avatar
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    NDS Platdude's Retro Collection Updated

    Jayenkai has posted a new version of his Retro Game collection which now features 12 games:

    A collection of retro styled games, kicked up a notch.
    Gameplay>Graphics

    The Notice
    DLDI Patch the _dldi.nds version to keep your highscores. There are no other differences between the two versions.

    The Credits
    The Games were coded by Jayenkai.
    The Graphics were drawn by Jayenkai.
    The Sound Effects were created by Jayenkai.
    Some Music was also made by Jayenkai, but then he took it out because it got annoying.

    The Email
    Contact Jayenkai@Gmail.com. if you have suggestions/bugs/additional game ideas. All game ideas are taken into consideration, but not all will be added!

    The Games
    Centipede : Shoot the centipede. Don't let it escape.
    Snake : Guide the Snake. Grab the numbered blocks.
    Invaders : Shoot the aliens. Don't let them get to the bottom.
    Light Cycles : Try to get your opponents to crash.
    Asteroids : Destroy the asteroids before they destroy you.
    Pacman : Run around and collect things.

    Frogger : Leap your way across 2 busy roads.
    Pong : Beat your opponent, "one" ball at a time.
    Tetris : Build low!
    Extract : Keep Blue away from Red, and grab the Greens.
    Missile Command : Tap to fire. Stop the missiles.
    DotPop : Tap the squares. The quicker you tap 'em, the more you score.

    and also posted news of a future release:

    Right now things are flowing rather well.. For reference, release #3 - 18 games - should be ready for another Saturday launch.

    But there's one thing I've not yet attempted.

    At some point, in the worryingly close future, I'm going to have to start adding levels to some of the games.
    That is, you can't have a maze game if you don't have a maze..
    And a platform puzzler is only as good as it's puzzles.

    What I'd really like to do is to implement some sort of pseudo-random level generation system, so that each game can still be random without having to deal with "only the X levels I bothered to make"
    I'm not entirely sure how possible that's going to be, and it would depend on each game.

    For now, I'm avoiding "Level" based stuff completely, and focusing on purely random gameplay.
    But if I get stuck, I might take you up on your offer, and send a big giant garbled pile of C code, most of which would be entirely undecipherable

    Download and Give Feedback Via Comments

  2. #2

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    You know, something about this homebrew is very interesting.

    Maybe the quaint graphics, or simple gameplay, but keep it up!

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