Results 1 to 4 of 4

Thread: NetHack DS V1.9 Released

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,560
    Blog Entries
    3209
    Rep Power
    50

    NDS NetHack DS V1.9 Released

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    Version 1.9 Released.

    Added movement compass mode, ala iRogue, enabled with the new option 'compassmode', which can take the values 0 (disabled), 1 (relative mode), or 2 (absolute mode) (default off). See the packaged defaults.nh for an example.
    Added support for sending '>' (the floor) as well as '.' (yourself) when being prompted for a direction (eg, digging, zapping, etc) by doing a regular tap for '.', or a held tap (tapping and holding for about a half second) for '>'.
    Added an input history to the keyboard (limited to the last ten items).
    Added support to the keyboard for using the joypad to move the cursor.
    Modified taps on locked doors so the initial tap attempts to open the door normally, and only the second tap begins kicking.
    Optimized status updates, so enabling 'time' doesn't slow the game down.
    Fixed a bug that was most obvious with commands that prompted for directional input, where input keys would get ignored.
    Fixed a menu bug triggered by a page down, resulting in the menu being dismissed erroneously.

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Newbie
    Join Date
    Aug 2007
    Posts
    3
    Rep Power
    0

    Default

    I am really impressed with your Nethack builds! They're actually playable, unlike earlier attempts.

    That said... any chance you or someone will be porting Slash'EM over to the DS anytime?

    Keep up the good work!

  3. #3

    Default

    Phew, you keep releasing new versions quicker than I can transfer them to my DS!!

    Keep up the good work, I'm realy enjoying playing nethack!

  4. #4

    Default

    For anyone that happens to search out this thread, I want to point out that this is not the latest version.

    Normally if I were to compare two apps of, say, version 2.1 and 2.9, I'd assume 2.9 is the later version since the decimal values tell me that one version 2 release is ten percent fixed and the other is ninety percent fixed.

    But when you think you've found the latest version -- "1.9" and realize the author has released "1.1" sometime after this, you'll know something is up. The author is basically bucking version number tradition and simply adding 1 to the number after the decimal point each time.

    So at this time the newest version is 1.17.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •