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Thread: Marble WIP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    NDS Marble WIP

    Noda has posted news and screens of his Game for the DS coming soon:



    As part of my course of computer graphics this year, it was necessary to carry out a project related to the field so ... Knowing we could propose its own subject, so I chose tater hardware 3D for the DS

    The basic idea is to have a ball, we moved in a kind of maze, to accomplish a goal in a limited time (not very original in principle, but I found it in the middle of an annoying ... at the beginning I thought of a Falldown 3D)

    The project is to pay for December 20, and in this case it is almost finished, but to say that as it is more a technical demo a game (for the moment .. .)

    So I do a lot mumuse, here at the moment which is managed:

    - Physics engine for the ball, which manages the moment a space in 2.5 D (collisions 3D will come later)
    - 3D dual screen, with the choice mode continuity (1 single large screen) or 2 different views
    - Skybox for the global environment
    - Simulating light spot
    - Projected shadows and cut through the stencil buffer
    - Porting gluSphere ()
    - Motion blur on the ball
    - Display 2D over the scene (always using the hard 3D)
    - MP3 music and sounds managed by the SA lib (made in passing)
    - Bonuses and special pieces (I leave you surprised by the effect of "mushroom")
    - 1 level alone for the moment (though the system of links and data structures are ready) ...


    The scene of screen 2 is run by approximately 35% of cpu, knowing that there is still room for optimization, so I add a few what belongings ...

    Otherwise where it becomes interesting is that I will continue this project for a course of the 2nd session called "project" Sympa, the courts in Canada

    So what will be a priori added:

    - Level editor!
    Environment-map on the ball, I also tried to manage spécularité with a kind of décal (spécularité hard being limited and very ugly, it's gouraud and not phong ...)
    - And various elements vary for contriuber to wealth levels (and make the game a minimum interesting ...)
    - Passage of the physics engine in 3D real
    - Bump mapping? Ca me try Well, faudrai I captures Payk to find out how he managed ca ...
    - New items (see below)

    http://www.playeradvance.org/forum/s...504#post162504

  2. #2
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    Looks really nice, I'll have to try it out tomorrow... now sleep!

  3. #3
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    Looks great, will check it out for sure when it's released.

  4. #4
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    I CAN NOT wait to try this! Looks like one of those things I've been waiting for!

    Now if only someone will write a Warlords clone for the new Arkanoid controller.

  5. #5
    DCEmu Rookie havoc_012's Avatar
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    Wow, very nice graphics for a homebrew game.

  6. #6
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    Oh, maybe I should have read some more :/ I guess I won't be trying it out today.. Will though when it's released =)

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