Think back on the calm, golden plains of Journey, and remember the joy of seeing players garbed in red cloaks, happily exploring the beautiful world around you. Now, imagine those players as Agent Smiths, some of them controlled by AI, some controlled by players - and no real way to tell who's who. Oh, and the Smiths aren't popping into your game to accompany you on a mesmeric journey of discovery. They want to shoot you dead, Mr. Anderson, very dead.

I'm not sure that's how Get Even clicked into the mind of The Farm 51's Wojciech Pazdur, but it aligns the inspirations he's trying to marry in the PS4, Xbox One, and PC first-person shooter, all under the umbrella of "what is real?" The plot - which Pazdur wants to keep mysterious - explores modern themes of different realities and memory, but the play takes this blurring of the lines one stage further: The enemies you face in Get Even aren't just AI - they could be human - but in theory there's no real way of knowing. Did you just shoot an Agent Smith, or another person plugged into the Matrix?

http://www.joystiq.com/2014/03/03/ge...reality-check/