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Thread: DaedalusDC released - N64 Emulator for the Dreamcast (2 Versions)

                  
   
  1. #41
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    Well he has a point about UltraHLE and Corn though...
    They worked flawless back when I had my PII 200MHz and Voodoo Rush card. I only had 32megs of ram and I was running Windows 98SE:P

    So I think N64 emulation could do a little better on the dreamcast, maybe using HLE or something.

  2. #42
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    Quote Originally Posted by Masta-G View Post
    Well he has a point about UltraHLE and Corn though...
    They worked flawless back when I had my PII 200MHz and Voodoo Rush card. I only had 32megs of ram and I was running Windows 98SE:P

    So I think N64 emulation could do a little better on the dreamcast, maybe using HLE or something.
    Yes, but you had 32 mb of ram plus the pagefile, so in theory thereīs unlimited memory for a PC. In DC you canīt use a pagination system (well you can, look at aes4all, but itīs more difficult).
    I also think that with a good recompiler and some optimizations a n64 emu on DC could run at fullspeed, but this are only words, we need a hero here!!!!
    PLEASE TOM CRUISE HELP US WITH YOUR INFINITE POWERRRR!!!!!!!!!

  3. #43
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    Default sigh..Fine

    Quote Originally Posted by Guaripolo View Post
    Yes, but you had 32 mb of ram plus the pagefile, so in theory thereīs unlimited memory for a PC. In DC you canīt use a pagination system (well you can, look at aes4all, but itīs more difficult).
    I also think that with a good recompiler and some optimizations a n64 emu on DC could run at fullspeed, but this are only words, we need a hero here!!!!
    PLEASE TOM CRUISE HELP US WITH YOUR INFINITE POWERRRR!!!!!!!!!
    i tryed it on a p75 voodoo 1,NO SWAP FILEwin98 32 megs ram
    FLAWLESS n64 emulation with 1964/corn

  4. #44
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    i'd try 16 megs ram if anyone has one i could use

  5. #45

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    UltraHLE uses a completely different approach at emulating the N64...

    I remember that I've read about that a long time ago at DCEmulation.com...

  6. #46

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    any new info yet?

  7. #47
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    Saving and mono sound could be implemented.

    Some optimizatio could be done to reach 15-20 fps

    a lot of devs are surprised by how much optimizing files on a cd structure could help

    then, the roms themselves must be modified, i'm sorry but it's true.

    Grass in mario64? just one lowres green texture, etc

    also, some roms could be split to pass 8mb limit

    so you'd have one rom for first half of game, another rom for second.

    then it will be playable.

  8. #48

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    This might be interesting to see this progress but who is actually capable of continuing this?

    It might be worth doing some serious research on.

  9. #49

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    where is the download link i wanna try this

    oh by the way my xbox runs n64 great and believe it or not the Dreamcast has a more powerfull cpu than the xbox (celereon 733 .9 gflops vs. DC hitachi SH-4 1.4 gflops)

    and faster ram than ps2 (800 mbs vs. 600mbs)

    so i don't see why it's not possible.....

  10. #50
    DCEmu Newbie аlex's Avatar
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    where is the download link i wanna try this
    Attachment 2147507190

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