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Thread: RetroArch 1.0.0.2

                  
   
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    Default RetroArch 1.0.0.2

    via http://emu-russia.net/en/

    Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
    Cores:
    - Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
    - Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
    - Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
    - Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.
    - Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
    - Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
    - Screenshot comparison here: http://imgur.com/a/M9nRP
    - Genesis Plus GX – Aspect ratio changes are now applied correctly.
    - Genesis Plus GX – Other changes.
    - Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
    - Mednafen (All) – Should correctly save SRAM to save directory now.
    - SNES9x – Memory leak fixes and some other improvements.
    - Nestopia – Core updates.
    3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
    - VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
    FBA core – No more hardcoded 1024Χ1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.

    RetroArch PlayStation3:
    - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
    - Analog mapping to D-pad works now for all cores.
    - Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
    - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

    RetroArch Xbox 360:
    - Threaded Auto SRAM save should be available now.
    - Reimplemented the menu – now uses the common menu code.
    - XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.
    - It’s now possible to go back a directory level in the file browser.
    - It’s now possible to change path options.
    - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
    - Analog mapping to D-pad works now for all cores.
    - Ported MAME 2003 [0.78] to Xbox 360.
    - Integer scaling works.
    - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
    - Faster blitting – now uses XGCopySurface

    RetroArch GX – Gamecube/Wii:
    - More screen resolutions.
    - Overlay support.
    - Faster blitting – inlined lots of GX functions.

    RetroArch Xbox 1:
    - Threaded Auto SRAM save should be available now.
    - Core Detection should work properly now.
    - Aspect ratio options are fixed.
    - Integer scaling should work correctly now.
    - Soft filter/flicker filtering should work correctly now.
    - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
    - Analog mapping to D-pad works now for all cores.
    - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

    RetroArch OSX:
    - Joypads should work now.
    - Analog mapping to D-pad works now for all cores.
    - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

    RetroArch Android:
    - Should fix App Not Responding issue that happened with overlays and threaded video.
    - All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
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    News source: http://themaister.net
    News source: http://www.xbins.org

  2. #2

    Default

    Threaded Auto SRAM save should be available now.
    - Core Detection should work properly now.
    - Aspect ratio options are fixed.
    - Integer scaling should work correctly now.
    - Soft filter/flicker filtering should work correctly now.

  3. #3

    Default

    RetroArch PlayStation3:
    - Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
    - Analog mapping to D-pad works now for all cores.
    - Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.

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