Nintendo’s design team has told us that work has begun on the next Mario game, and that if it is to be a Wii U title, it could make greater use of the console’s GamePad.We speak to the team behind Super Mario 3D World in the new issue of Edge, which is published on April 10 in print, on iPad, Google Play and Zinio. Within that feature, Nintendo producer Yoshiaki Koizumi says that while work has begun on the new game, it could not confirm whether it’ll be 3DS or Wii U title. “That’s still a secret!” he says. “I can tell you, though, that we’ve already started approaching our next challenge.”Elsewhere, Koizumi says: “There’s still a lot more room for discovery and invention, and we’ll continue to propose new and exciting game mechanics going into the future.” If follow-up to Super Mario 3D World is to be a Wii U game, co-director and EAD Tokyo team leader Kenta Motokura says his team “might need to make even more use of the GamePad.”There’s extensive discussion of the story behind some of Super Mario 3D World’s finer moments in our Making Of feature, including the how the Double Cherry power-up was conceived entirely by accident. “The Double Cherry came about during development on Super Mario 3D World when one of the level designers mistakenly placed two of the same characters into one of the courses,” says Motokura. “We ended up with a single player being able to control two versions of Mario at the same time! We all tried it and it was really amusing, so we scrambled to readjust the game so that this feature would make it into the final product. If the game had locked up with two identical characters on the level, I don’t think we would have the double Mario feature we have now!”

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