News/release from NEON725

OK So I'm not very creative with names. Sorry.

I'm an old hand at coding but this is my first time at PAlib, so go easy on me!

I always had a fascination with momentum and force in a virtual object, so I applied those tricks to a DS game and this is what came out.

The game itself kinda sucks, just avoid the bullets for as long as possible. (You can't even submit high scores yet.)

D-Pad moves ball.
A button freezes momentum and restarts the game when you die.

EDIT: My next game will be a port from DARKbasic. We'll see how that turns out...

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