Licensed games have a great opportunity to build engaging experiences out of characters and environments that fans already love, but plenty end up feelinghalf-baked or uninspired. Marvel's head of games, TQ Jefferson, told IGN that that risk of building a botched project with the wrong studio has kept The Avengers from starring in a game more recent than Marvel Avengers: Battle for Earth.

"The Avengers game will come when we have the right partner, that has the right vision, that has the time to develop a strong, competitive triple-A title," Jefferson explained. "It has to hit our three pillars: Fun and engaging gameplay, true to the characters, compelling story ... Gamers, they know better. They're not going to flock to something that's sub-par."

It's certainly a viewpoint we can support - no one wants to see their favorite characters slog through a game that feels like it was given the bare minimum of resources, and license owners probably don't want the legacy of disasters like Superman 64 following them around. Marvel's focus on quality for The Avengers presumably bodes well for The Amazing Spider-Man 2, then?
http://www.joystiq.com/2014/05/04/ma...ght-developer/