download from here now too http://psp-news.dcemu.co.uk/buttonlogger.shtml
Hey guys...
I've been coding and testing all night in Lua, and I've come up with something that's somewhat useful, well, I guess not useful, but this is my first PSP app .
Basically this will output whichever button you press to the PSP screen, except for Home, Vol +/-, Display Brightness, and the Musical Note buttons. It isn't too hard, but if you put too much power into it, you can turn the PSP off instead of turning Hold off (if you press it to show the output on the screen).
You can go into and out of USB mode while still in this program. Read the readme to see the controls for clearing the screen, starting USB mode, and exiting USB mode.
I think that covers it...hopefully I'll release a more advanced game soon .
Enjoy
Edit: Forgot to note, 1.0 and 1.5 versions included, and I just added a screenshot with USB mode turned on. (To take a screenshot, hold L Trigger + R Trigger + Select).
download from here now too http://psp-news.dcemu.co.uk/buttonlogger.shtml
the point of it is educational
everyone has to start somewhere,
and if someone wants to look at his source code, they could get a better feel at how to program
I checked out your code and had one question.
Why'd you do this twice?Code:screen:blit(0, 0, layout) screen.flip() screen:blit(0, 0, layout) screen.flip()
kuno if ur reading this iss lke 3 months later lol the
screen:blit(0, 0, layout)
screen.flip()
screen:blit(0, 0, layout)
screen.flip()
layout is the name of the first loaded image there fore how ever many times he wants the image to stay it will repeat
layout is blank so the backrounds blaank
--------------------------------------
screen:blit(0, 0, layout)
screen.flip()
screen:blit(0, 0, layout)
screen.flip()
If this gets on the site, anything will.
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