Great to see someone continues to improve this. Will we ever see PilotWings working properly again? Control has been lost after pulling the parachute chord for the last several iterations. Keep up the good work!
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13856.html
s9xTYLmecm is a port of the SNES emulator Snes9x for the Sony PSP.
Quote:
- PSP accr now corresponds to the way BG 2.4
- Changes to the debug menu
Download and Give Feedback Via Comments
Great to see someone continues to improve this. Will we ever see PilotWings working properly again? Control has been lost after pulling the parachute chord for the last several iterations. Keep up the good work!
I tried Super Mario RPG with the last release and it was definitely faster but there were a lot of graphic glitches. Something is definitely being done to speed this emulator up. I just hope the glitches get smoothed out eventually. There needs to be a balance of speed/compatibility with and end objective of trying to get the 2 to meet half way with a near perfect emulator.
I am really psyched that this emulator has been worked on so much lately. I look forward to every release and encourage and hope that the work continues to build enthusiasm and excitement.
Thanks for the release, I'll be testing out lots of games.
Last edited by Veskgar; November 7th, 2009 at 05:42.
donkey kong country runs much better, The first stage runs around 40 FPS but most other levels stay at full 60. I am using the latest snesadvance.dat file though which doesn't come with this emulator, so i don't know if thats making a difference.
Donkey Kong Country has been running flawlessly for over a year now
lostless, try this emulotar without speedhacks. I'm not sure why but it seems that mecm runs better without snesadvance.dat
The DKC series is special in that they require no speedhacks to work. They actually shutdown the CPU entirely themselves when work isn't being done. They're the only games I've seen that exhibit this behavior.
The only reason they have entries in the snesadvance.dat file is to suppress certain calls to the SPC engine so that the games will run in SNES Advance and Snezziboy.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks