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View Full Version : Making your own Mario level is incredibly fun, but difficult to master



wraggster
June 11th, 2014, 21:30
http://o.aolcdn.com/hss/storage/midas/56a68e860263e6c38a6d9a0422f9cdb8/200258404/IMG_0940.jpg (http://www.engadget.com/2014/06/11/mario-maker-hands-on/)
Today, I wrote my very own level of Super Mario Bros. at E3. Featuring a pyramid of goombas, several randomly placed pipes, a dozen mystery blocks in a row and countless coins scattered throughout, my creation was a jumbled mess; coming up with a cool world for Mario (http://www.engadget.com/tag/mario/) to navigate is a lot easier said than done. But it wasmine.
In the first half of next year, Wii U owners will have the same opportunity thanks to a game called Mario Maker (http://www.engadget.com/2014/06/10/mario-maker/). It's Nintendo's first attempt at producing a level creator similar to LittleBigPlanet or Project Spark, and it tugged at my heartstrings. For a brief moment, I shared the same experience as a small group of video game designers: Armed with a Wii U GamePad and its included stylus, I placed enemies, pipes, platforms and other Mario obstacles anywhere I wanted. In my demo, I was allowed to choose between the original game's 8-bit style and the high-def style from the franchise's recent titles. And just to make sure my Mario genesis was actually playable, I was able to play through it in real time.

http://www.engadget.com/2014/06/11/mario-maker-hands-on/