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wraggster
April 6th, 2008, 00:18
Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system

Firstly heres a look at each system and a description to remind you of the history of the console.

http://www.dcemu.co.uk/dcemu32.JPG


Sega 32X / Mega 32X

It was the winter of 1994, and new more powerful consoles were entering the videogame market. Gamers were enjoying new 3D arcade games, and the 16-bit Genesis / Megadrive seemed to be feeling it�s age. It was January 8th 1994 when Sega CEO Hayao Nakayama directed his company to produce a 32-bit cartridge-based console to be in stores by Christmas 1994. The project was dubbed Jupiter. The project was given to �Sega of America� while their Japan sector worked on a CD-Based console. Not happy with the idea of developing a simple console that had a 32-bit processor and more colors, Joe Miller of Sega of America chose to make the project an add on for the Genesis / Megadrive. Sega of America began development on the add on called project Mars without any knowledge of the 32-bit CD console being developed by their Japanese counterparts.

Sega began their marketing campaign for project Mars, and called the device Sega 32X to emphasis it�s 32-bit capabilities. The device, which connected through the Genesis / Megadrive cartridge port, combined it�s 32-bit processor with the consoles existing processor. Gamers could play 32-bit cartridge games, use the 32X slot as a pass through to play Genesis / Megadrive games, and even play enhanced 32-bit CD games if the Sega CD was attached. The 32X was released in mid-November 1994 in America for US. Japan got the console in December (Super 32X) and Europe and Australia received it in January 1995 (Mega 32X). With the added power, Sega was able to port their 3D arcade titles for console users, and other 3rd Party developers began jumping aboard.

All was not good with planet Mars. The 32X was off to a bad start from the beginning. The 32X was launched with no games initially available. Although it was marketed at a decent price it was not packaged with a pack in game, but came with 10 coupons toward the purchase of 32X software (Coupons�meh!). Retailers submitted a demand for over 1 million units, but only half of the amount was made available. In there efforts to meet demand, Sega produced 32X units with various defects. Customers reported incompatibilities with their Genesis / Megadrive models or TVs. Once again Sega began to scramble to create adapters to alleviate the compatibility problems. They also began to develop an all in one unit combining both the Genesis / Megadrive, and the 32X and dubbed it project �Neptune�.

By 1995 news of a 32-bit CD-based Sega Saturn began stirring from Japan. Developers lost interest in 32X and abandoned development for 32X carts for a more favorable 32-bit CD format. Gamers also caught wind of the news and quickly began losing interest in the Sega 32X.

By 1996 the 32X saw a total of 31 cart based games, and five 32X enhanced Sega CD games. Most of the games were developed by Sega themselves or were color enhanced versions of existing Genesis titles. Sega ceased all support for 32X that year in order to focus on the Sega Saturn. It would seem that the 32X was merely meant to fill the time gap for it�s CD based counterpart. 32X would also be Sega�s final attempt at add on enhancing devices.

FACT: The 32X appeared to be the downturn of Sega. The lack of developer support, device incompatibilities and defects, and the sheer abandonment of support for 32X owners was enough to damage Sega�s reputation. This mistake could possibly have contributed to problems in Sega�s later years.

A year prior, Sega fell into issues with congress over a game called �Night Trap�. The game that stirred up the hornets nest over videogame violence was pulled off retail shelves. This prompted much curiosity and interest in gamers that never got the opportunity to play it. Sega wisely seized an opportunity to cash in by releasing a 32X enhanced version of Night Trap. A major cash in on an otherwise mediocre game.

Whats the Best Sega 32X Game ?

More DCEmu Console History Can Be Found Here (http://console-history.dcemu.co.uk/)

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wolfpack
April 6th, 2008, 01:35
This system introduced me to Doom. I will never forget that. So I gotta say Doom was the greatest game on here because the Snes port was shitty.

Dull Blade
April 6th, 2008, 01:45
2 titles come to mind when I read this, Virtua fighter (was more enjayable than the saturn port for me) and metal head (grafical glory, never thought I see polygons like that coming from a souped up genesis). Its a close call.

juiceface
April 6th, 2008, 02:33
definately doom, it even had unqiue levels that were for the 32x (from what i remember)

Eviltaco64
April 6th, 2008, 03:01
Doom, Knuckles Chaotix, Virtua Racing DX and the MKII Genesis upgrade were good.

jamotto
April 6th, 2008, 05:12
Kolibri or Afterburner Complete

Kaiser
April 6th, 2008, 05:26
LOL

How fitting for this to be our next question when I just bought a 32x a few days ago.

As for my answer:
Knuckles Chaotix

bigred969
April 6th, 2008, 07:12
I remember buying the 32X just so i can play Space Harrier and After Burner. And i was really hoping for Power Drift to show up on the system. But never did. :(

puslar_t
April 6th, 2008, 08:35
Virtua Racing Deluxe.

As for 32X, it was a novel idea but it also was a glorified SVP chip that Sega couldn't support thanks to the Saturn and the unexpected competition from newcomer Sony. Thanks to the 32X (and to lesser extent the MegaCD) Sega tarnished its once solid reputation with many gamers.

ojdon
April 6th, 2008, 11:16
Got to be Knuckles Chaotix. But there were loads more great titles, like Virtua Racing Deluxe, Doom, Virtua Fighter, Star Wars Arcade and Kolibri.

Someone has to make an emulator for this on the PSP, I enjoyed the 32x more than the Mega CD. :P

paul3100
April 6th, 2008, 14:23
Blackthorne & that mayhem adventure game come to mind as being quite good on the 32x.

paul

geise69
April 6th, 2008, 14:49
I would have to say virtua fighter. It's way better than even the saturn version. There's a lot more options and to me it plays better. Runner up would be Kolibri and it's amazing 2d art and original concept. Tempo wasn't that bad either.

The_Ultimate_Eggman
April 6th, 2008, 15:38
The scene really is shit if this is all they can find to fill the pages sorta like brittish tv greatest 100 this and that shows...

dc-ton
April 6th, 2008, 18:24
i don't like it
but this games are so cool:
-doom
-virtua racing deluxe
-virtua fighter
-mk2
-pitfall
-wwf arcade

and PRIMAL RAGE!!! (it's a joke)

JKKDARK
April 6th, 2008, 18:29
Knuckles' Chaotix

jmendes
April 6th, 2008, 19:27
This system introduced me to Doom. I will never forget that. So I gotta say Doom was the greatest game on here because the Snes port was shitty.

Same here :thumbup:

repuken2
April 6th, 2008, 20:30
Virtua Racer was great and MK2 was cool also.

I think that it could have been a great console but it came too late, if it only had come 2 or 3 years early.

I heard a Castlevania 32x game was in develop but was canceled. A prototype may exist.

Imagine how cool some 16 bit could have been if they were developed for 32X.

Same goes for the Snes CD "unborn" system. I wonder why Capcom never developed Final Fight 2 & 3 for CPS2 or even Demon Crest or a enhaced version of Ghouls n' Ghosts.

Ewan
April 8th, 2008, 20:25
I'd have to say Star Wars Arcade was my favorite. Knuckles Chaotix was really good, too.

Anger
May 5th, 2009, 04:32
when the 32x first came out i wanted it badly but never got one. when it died and was being removed i had the chance to buy one at a bargain price - i regret not buying it now, however...i finally last year some time managed to get a near perfect condition example with box etc. but can i get knuckles for it??? can i heck. its one of the 3 games i really wanted the console for. i did manage to get an american copy but i couldnt make it work because of region issues (yeah the damned region protection), so i sold that to an american - lol. anyway my point is i really only ever got 2 of the 3 games i wanted to play, and out of those starwars arcade was the best. im a big doom fan as well so it was the other game i wanted and finally got. i have since played knuckles (on my psp using an emu, when i still had it) and was slightly let down by it but i still want the cartridge just to say i have it. i willllll get it.

djshok
June 16th, 2009, 16:54
Knuckles Chatoix! Handsdown the best game on the 32x. It was pretty much the last Sonic related game on Sega consoles that stayed true to the style of the franchise. And it didn't suffer from the terrible attempts at 3d graphics that most of the other games did.

thipumvok
September 28th, 2009, 01:32
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Fuseki
December 30th, 2009, 15:09
Metal Head, Star Wars Arcade