wraggster
April 8th, 2008, 22:53
Tinnus (http://www.gp32x.com/board/index.php?act=ST&f=62&t=41440) has posted some screens of the WIP PC version GPU of psx4all which should look the same as this on Pandora (if it hasnt already been ported :))
Didn't think anyone wanted to see what's psx4pandora going to look like...
(edit: these shots are from the WIP PC version GPU of psx4all which is being coded in OpenGL ES 2.0, the very same code and looks that will migrate to the Pandora once it's available. So as far as looks are concerned, psx4pandora will look like this. Sorry for any confusion.)
P.S.: It will actually look better than that since gourad shading is currently buggy and disabled in these shots.
Screens Via Comments
Didn't think anyone wanted to see what's psx4pandora going to look like...
(edit: these shots are from the WIP PC version GPU of psx4all which is being coded in OpenGL ES 2.0, the very same code and looks that will migrate to the Pandora once it's available. So as far as looks are concerned, psx4pandora will look like this. Sorry for any confusion.)
P.S.: It will actually look better than that since gourad shading is currently buggy and disabled in these shots.
Screens Via Comments