View Full Version : Legal Issues when porting non opensource games
reizencroft
April 21st, 2008, 12:17
I'm currently working my own version of a non-opensource game from windows. I am using sprites from the original games, so is the gameplay but everything else will be started from scratch.
Once i'm done, is it okay to release it publicly? will i face trouble if i do so? If i dont want to get into trouble after releasing it what will i do?
Thanks for any advice everyone will give.
SSaxdude
April 22nd, 2008, 01:31
I think there are homebrew releases at DCEmu that use copyrighted sprites. There was a Halo themed fps game called Iris which Microsoft got mad about.
Bottom line, I think it's ok to release it. But if the creators get mad for whatever reason, you'll just have to take it down.
Wally
April 24th, 2008, 04:23
Just acknowledge the developers in the credits :)
It also depends on how old the game is too and if its freeware.
reizencroft
April 24th, 2008, 16:38
Actually, the game I am porting is a shareware.
yaustar
April 27th, 2008, 21:15
In strict legal terms, you are infringing on the original game's copyright. Get permission of the current copyright holders of the game you are cloning.
h4s30
May 22nd, 2008, 00:59
laws are meant to be broken
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.