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wraggster
April 21st, 2008, 18:32
Nintendo sits atop the home video-game market. Its Wii, though less technologically advanced than Microsoft’s Xbox 360 or Sony’s PlayStation 3, continues to outsell those machines and is now in more than 20 million homes.

The Wii’s reach extends far, including use for physical therapy.
So why are retailers having so much trouble selling Wii games?

Take Super Smash Bros. Brawl. It was one the most hotly anticipated video games of the year; it sold more than 1.4 million copies during the first week of its release, in early March, and broke records for Nintendo of America.

“We certainly have a built-in fan base for Smash,” said Denise Kaigler, Nintendo of America’s vice president for corporate affairs. “I’m hoping that we can continue to generate success and awareness of the game.”

But sales dropped more than 90 percent over the first four weeks, according to estimates from VG Chartz, a team of analysts who study video-game sales.

Some major retail chains — including Wal-Mart and Toys “R” Us — have already begun bundling the Smash Bros. game with Wii machines for sales online, a sign that the base of hard-core gamers who went looking for the game has been depleted.

Retailers confirm the sharp drop. “We sold a couple thousand copies in the first week,” said Xavier Pervez, assistant manager at a GameStop in Fairfield, Conn. “It’s dropped off significantly now, maybe 100 in each of the last couple weeks.”

Toys “R” Us has instructed its sales staff to warn customers that some Wiis cannot read the Smash Bros. disc, and to refuse to exchange the game if customers later claim it is defective. Some parents who receive that warning are just as happy to buy a different game instead. But Nintendo claims few Wiis are subject to the malfunction, and Toys “R” Us sales staff said few customers have been dissuaded from buying or keeping the game.

“The number we got back for return was pretty minimal,” a saleswoman, Christina Giori, said. “Maybe eight copies out of 500. It’s something Nintendo’s really trying to crack down on.”

A number of games that garnered critical acclaim in recent months, notably the cartoonish action-adventure game Zack & Wiki and the off-kilter action-adventure No More Heroes, have yielded disappointing sales.

Over the first three months of the year, only three other Wii titles broke the list of top 10 best-selling games compiled by the NPD Group, a market research firm: Super Mario Galaxy, Guitar Hero III and Wii Play, a sports game that comes with the purchase of a much-needed additional game controller. The Wii may not be behind the success of all those titles, though; Guitar Hero, for example, sold 2.2 million copies for the Wii, but 2.8 million copies for the Xbox 360 and almost 5 million for two versions of the PlayStation.

The problem is that, in marketing the Wii, Nintendo cast a wide net and caught more than the big fish. The Wii’s innovative motion-sensitive controller and a price lower than the rival machines appeal to a broader audience than the traditional market of young male hard-core gamers. Younger children, women and older consumers, who historically have not been sought by the video-game industry, have discovered video games through the Wii — just not that many of them.

These new gamers are content with the games they have, often going no further than the Wii Sports game that comes with the machine. They don’t buy new games with the fervor of a traditional gamer who is constantly seeking new stimulation.

The average Wii owner buys only 3.7 games a year, compared with 4.7 for Xbox 360 owners and 4.6 for PlayStation 3 owners, said a Wedbush Morgan analyst, Michael Pachter. “It reflects the broadening of the demographic,” he said. “Nintendo’s market doesn’t feel the same sense of urgency to buy every game that’s coming out.”

“You don’t see a lot of titles that reach 30 to 40 percent of the installed base,” said a Lazard Capital analyst, Colin Sebastian. “My in-laws in Texas have a Wii sitting on their living-room floor next to the TV, which to me is kind of amazing. They have Wii Sports, a Brain Age game, Wii Play. That’s about it.”

Part of the problem, analysts say, is that other game makers have yet to embrace unconventional advertising methods that can reach this broader audience. Nintendo did it by promoting its memory game Brain Age on the radio.

“Advertising on GameInformer and 1up.com just isn’t reaching this audience,” Mr. Pachter said. “When you make a game like Zack & Wiki or Boogie, which turns the hard core off and doesn’t reach the masses, then you’re in trouble.”

Still, not all third-party publishers have found the Wii market difficult to crack. Multiplatform games like Ubisoft’s Rayman: Raving Rabbids, a cartoon action-adventure, have found receptive audiences.

Hudson Soft has had success with titles including Sudoku, crossword puzzles, jigsaw puzzles and fishing games.

“The kind of person that buys a Wii is not the same kind of person that buys a PS3 or an Xbox,” said John Greiner, the chief executive of Hudson Entertainment, the North American arm of Hudson Soft. “You have to be very specific when you design a game and target not only the gameplay mechanics for that user, but also the marketing for that kind of a product launch.”

Hudson has also benefited from an especially close relationship with Nintendo. Hudson developed Mario Party 8, consistently one of the Wii’s top sellers, and has been one of the greatest beneficiaries of the Wii Virtual Console, which charges users to play classic video games.

Nintendo itself seems primarily focused on expanding this casual audience, while continuing to deliver sequels to its most beloved franchises including Mario Kart Wii, the latest incarnation of its popular driving simulator, which will be released next week.

Ms. Kaigler, the Nintendo spokeswoman, says the company hopes Mario Kart will serve as a “bridge title” between casual gamers and core fans, with the help of a steering wheel device into which a Wii controller can fit.

Wii Fit, an exercise game due next month, is expected to receive more marketing dollars than any game in Nintendo’s history, Mr. Pachter said — and the money will not be spent wooing young men. “Wii Fit is just not aimed at hard-core gamers,” Mr. Pachter said. “It’s definitely aimed at the Oprah crowd. I bet they sell a million units a week for every pound that Oprah says she lost on it.”

http://www.nytimes.com/2008/04/21/technology/21wii.html?_r=2&ref=business&oref=slogin&oref=slogin

JKKDARK
April 21st, 2008, 19:14
I think the piracy is the one making problems with these low sales

DarthPaul
April 21st, 2008, 19:20
I don't think the piracy is the factor.

Most people don't have a mod-chip, and you can't run back-ups without one.

You gotta open your eyes JKK, the Wii and it's games suck so bad. Stop being a fan-pat. ;)

____anders____
April 21st, 2008, 20:25
no they don't suck, in fanct they say that ps3 users buy 4.6 games a year, why? cus let's say there are 100 ps3's out there then there are 1000 wii's, 50 of the ps3 guys buy 4 games, the other 50 buy 2 games, and there you go, 3 games/person.

most of the wii guys aren't hardcore gamers, so they won't buy that many games, and there are more wii's out there than ps3's so the ps3 #games/person will rise very quickly.

see what i mean?

1 ps3 owner just got alot of money and buys 10 games, when 10 wii users buy 5 each, so that's 50 games against 10, so the wii definatley sells more games than ps3, maybe X360 too..

so you gotta think about the console numbers too when you see those numbers...

Shadowblind
April 21st, 2008, 21:13
Im not here to argue any of this, just say that the guys behind VG Chartz really have little idea what they're doing. So I can't really trust much of this...

scrabbus
April 21st, 2008, 21:45
It does seem rather fashionable to bash the Wii of late, however this was to be expected. When any consumer product becomes successfull then some people will always be looking to make a name for themselves by telling the world or those that listen; that product 'A' isnt great or it just does not do a, b or c as well as the competition. This type of reporting is sketchy at best, the data provided is usually incorrectly presented, and quite often presented in the most base, simplistic manner. Having studied research methods, and how the mass media distort or simply cherry pick the information that they deem newsworthy. Its all very simple to state that for example; ToysRus say that wii owners all buy game x and ps3 owners by games y, and z, "this shows that Ps3 owners have more money and are more ( damn I hate this word) Hardcore. People for a true figure of how many games a console has SOLD just check the figures, do the math, then you may get a rough idea of who sells the most games, but who cares, if you like a game buy it, if you dont, then buy something else. Who gives a damn what these analyst say anyway?? Remember these guys work for the same companies who told us there wasn't going to be a global credit crunch!!! So come on people dont fall victim to the fake data peddlers, ENJOY YOUR GAMES AND CHILL!!

ohnoitschris
April 22nd, 2008, 06:44
I don't think the piracy is the factor.

Most people don't have a mod-chip, and you can't run back-ups without one.

You gotta open your eyes JKK, the Wii and it's games suck so bad. Stop being a fan-pat. ;)

hay buddy, whatever console you like sucks and all of it games suck really really badly

open your eyes you are arguing about video games on the internet go get a job or a life or a girlfriend or a burrito or

WhizzBang
April 22nd, 2008, 07:21
hay buddy, whatever console you like sucks and all of it games suck really really badly

open your eyes you are arguing about video games on the internet go get a job or a life or a girlfriend or a burrito or

You have been registered on these boards for 2 years and that was your first post. It was abusive and made you sound illiterate so I wonder why you bothered. I hope you were drunk.

DarthPaul
April 24th, 2008, 21:51
hay buddy, whatever console you like sucks and all of it games suck really really badly

Whatever console I like? I like all of them. In fact, I own all of them.


open your eyes you are arguing about video games on the internet go get a job or a life or a girlfriend or a burrito or

I have a girlfriend, a life, and burritos. Not a job, because I study in the university and I don't need/have the time for one.