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View Full Version : A video game museum is rebuilding an MMO designed for the Commodore 64



wraggster
October 3rd, 2014, 00:00
http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/630x406+0+0/resize/630x406!/format/jpg/quality/85/http://o.aolcdn.com/hss/storage/midas/ceb1e580e267c3840ff60cf667ab4140/200852649/habitat-old3.jpg (http://www.engadget.com/2014/10/01/habitat-game/)Thought you were old-school for playing Everquest (http://www.engadget.com/2012/03/19/everquest-turns-13-free-to-play/) and Ultima Online (http://massively.joystiq.com/2014/09/30/return-to-britannia-campaign-starts-tomorrow-in-ultima-online/)? Step back, son: those games are spring chickens next to 1986's premier virtual world: LucasFilm's Habitat. Don't fret if you haven't heard of it -- the Commodore 64-powered (http://www.engadget.com/2013/01/25/midi-turns-30-commodore-64-animoog/) online world only lasted for two years and was exclusive to Quantum Link, an ISP that would eventually evolve into America Online. Habitat seems fairly basic by today's standards, but it was a breakthrough in its own era, featuring support for thousands of simultaneous players in a self-governed virtual world. It's gaming history, and Alex Handy, founder and director of the Museum of Art and Digital Entertainment in Oakland, is trying to revive it.

http://www.engadget.com/2014/10/01/habitat-game/