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View Full Version : It costs $50 to plug an Xbox One Kinect into your PC



wraggster
October 23rd, 2014, 01:08
http://o.aolcdn.com/hss/storage/midas/aeba1d9846fc125ee28841e117f201f1/200376570/kinectwidnows.jpg (http://www.engadget.com/2014/10/22/microsoft-kinect-2.0-sdk/)What's stopping you from creating the first killer Kinect 2.0 (http://www.engadget.com/2013/10/03/xbox-one-kinect-design/) hack? Well, now that Microsoft's released the do-all sensor's SDK (http://blogs.microsoft.com/blog/2014/10/22/microsoft-releases-kinect-sdk-2-0-new-adapter-kit/) to the public for free you don't have many more excuses. The software development kit is available without any fees and what's more, you can now put any finished apps up for sale on the Windows Store (http://www.engadget.com/2014/04/02/microsoft-pushes-universal-apps-that-run-on-everything-windows/) as well. Just like that! To help developers along even further, Redmond is releasing an adapter that makes the Xbox One (http://www.engadget.com/2013/11/20/microsoft-xbox-one-review/)Kinect play nicely with a Windows 8 PC. Meaning, they won't have to use a hack (http://www.engadget.com/2014/07/18/hackers-make-xbox-ones-kinect-work-on-a-pc/) to create a hack (or buy a redundant Windows Kinect). The $50 USB 3.0 dongle not only brings price parity (http://www.engadget.com/2014/06/05/kinect-windows-preorder/) between the two previously separate cameras, but it's another instance (http://www.joystiq.com/2013/06/27/xbox-one-kinect-wont-plug-into-pcs/) of Microsoft reversing a previous hardline policy to better suit its customers too. Now, get out there and get cracking -- the hardware giant already has a head start (http://www.engadget.com/2014/10/08/kinect-for-windows-finger-tracking/) on you.

http://www.engadget.com/2014/10/22/microsoft-kinect-2.0-sdk/