wraggster
April 24th, 2008, 21:58
Since the 3d export system I developped to make binary calllist from OBJ models was too restrictive and not user-friendly (command-line is for pure geek ) … I restart coding my old export script for Blender. First I totally rewrote it with understandable classes and the script still export models in C-Style files only, but it’s a matter of time to make it export in binary files.
I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.
You will find all this stuff on the download section.
http://blog.knokorpo.fr/2008/04/blender-script-export-mesh-into-nds-format/
I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.
You will find all this stuff on the download section.
http://blog.knokorpo.fr/2008/04/blender-script-export-mesh-into-nds-format/