wraggster
May 2nd, 2008, 23:02
News/release from dridri85 (http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=3770)
Here I get out this new version of the LibGE passing therefore version 0.2.
First you can see a marked improvement in performance (+30 ~ 40 fps). The great novelty is that you can write with TTF!
To use these new functions, I wrote a tutorial in the forum "Tutorials members." There is also an example program in the archive.
All functions are described in the readme file, written in french.
Download link: Lib Graphic Engine v0.2
To install it, you simply copy files from the archive into the right files pspdev (pspdev / psp / include / libge / *. h and pspdev / psp / lib / libge.a).
To use it must include the file libge / ggraphic.h as:
Code:
# include <libge/ggraphic.h>
Then ajouterCitation:
- lge-lfreetype-lpsprtc-lm
the line LIBS = your Makefile.
As you can see we need the library freetype, if you can not install the version voila precompiled
Download Here (http://www.zshare.net/download/11371128fb43997e/)
Here I get out this new version of the LibGE passing therefore version 0.2.
First you can see a marked improvement in performance (+30 ~ 40 fps). The great novelty is that you can write with TTF!
To use these new functions, I wrote a tutorial in the forum "Tutorials members." There is also an example program in the archive.
All functions are described in the readme file, written in french.
Download link: Lib Graphic Engine v0.2
To install it, you simply copy files from the archive into the right files pspdev (pspdev / psp / include / libge / *. h and pspdev / psp / lib / libge.a).
To use it must include the file libge / ggraphic.h as:
Code:
# include <libge/ggraphic.h>
Then ajouterCitation:
- lge-lfreetype-lpsprtc-lm
the line LIBS = your Makefile.
As you can see we need the library freetype, if you can not install the version voila precompiled
Download Here (http://www.zshare.net/download/11371128fb43997e/)