PDA

View Full Version : Putting a virtual nose on video games could reduce simulator sickness



wraggster
March 25th, 2015, 22:45
http://o.aolcdn.com/hss/storage/midas/4942e6c729b4986b8481d24cfe544b54/201736144/virtualnosem.jpg (http://www.engadget.com/2015/03/24/virtual-nose-could-reduce-simulator-sickness/)Virtual reality can be nauseating (http://www.engadget.com/2015/02/13/Google-Mattel-View-Master-Hands-On/). It tricks a part of the brain into believing the body is moving, when it's not. A disconnect between the systems (http://www.engadget.com/2014/01/16/oculus-best-practices/) (somatosensory and vestibular, to be precise) can make some people want to throw up. But an ongoingstudy (http://phys.org/news/2015-03-virtual-nose-simulator-sickness-video.html) at Purdue College of Technology suggests that a virtual nose could reduce simulator sickness in video games. When your movement isn't anticipated by the body's perceptual system, it triggers motion sickness. That explains why it's usually a passenger who gets sick in a moving car and not the person driving the car.

http://www.engadget.com/2015/03/24/virtual-nose-could-reduce-simulator-sickness/