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wraggster
July 4th, 2015, 21:05
http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/1002x743+0+0/resize/960x712!/format/jpg/quality/85/http://hss-prod.hss.aol.com/hss/storage/midas/55745b62ac4da75be5350d65584efee8/202230138/3399750792_4da9c3951f.jpg (http://www.engadget.com/2015/07/03/n64-controller-modded-to-sort-of-work-with-the-xbox-one/)Microsoft has an exorbitant $150 controller (http://www.engadget.com/2015/06/17/microsoft-xbox-elite-controller-design/) coming this year that it hopes will make up for the Xbox One's (http://www.engadget.com/2013/11/20/microsoft-xbox-one-review/) middling gamepad, but that won't make the upcoming Rare Replay (http://www.engadget.com/2015/06/15/rare-replay/) feel any more authentic when you play. The folks at Hyperkin -- makers of the Retron 5 console (http://www.engadget.com/2013/06/11/hands-on-with-hyperkins-retron-5-emulating-nine-classic-consol/) -- know this and set forth a challenge: mod a Nintendo 64 controller to work with Microsoft's latest game console. And they succeeded. Mostly. As you'll see in the video below, the three-pronged paddle can navigate the console's dashboard and select apps, but, since there's only one analog stick (http://www.engadget.com/2012/08/06/modder-conjoins-two-n64-controllers-for-dual-analog-play-in-star/), that rules out it playing nicely with a vast majority of modern games. The wiring is a bit wonky and certain inputs trigger at random, but, from the sounds of it, the project is far from over.

http://www.engadget.com/2015/07/03/n64-controller-modded-to-sort-of-work-with-the-xbox-one/