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View Full Version : TriPingColors Freedom v3.1



wraggster
May 9th, 2008, 22:09
via devsgen (http://www.devsgen.com/index.php?option=com_content&task=view&id=158&Itemid=1)


TriPingColors goes more to flourish. After the emergence of complex forms, M-Cid introduces the 3rd dimension in his game, which changed its path concept. Click away if your eyes are always radar colors.

Presentation:

As you may know, a color (on a screen like the PSP) is composed of red, green and blue. M-Cid (My Custom IDentity) shared with us TriPingColors Freedom (v3.1), whose goal of the game is simple: you will need to know these three colors proportional to find, as soon as possible and in a certain period of time, good color (one on the platform below) and score a maximum points.
Concept (by the author):

In this version the aim is to keep a level above zero, the more time passes over the gauge empties, it will perform in terms of points scored. Plus the player gets closer colors generated more it will mark points. The rating is based on a calculation of proximity, as a percentage. Each note will be added to your score. When the gauge empties, your points will be carried in grey left of the screen.

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