Putin
September 26th, 2005, 00:00
Hi there
Here's what I just got from a german PSP page:
The first code for ‘Hello World’ has been released today by groepaz of Team Hitmen / Toc2rta. This marks a significant milestone for homebrew coming to 2.0, although there is still a ways to go. Come chat with us irc.toc2rta.com #pspchat, #pspupdates, #pspcaliber. For those who do not have a 2.0, someone has also made a video demonstrating this being run on a 2.0 PSP. From the readme: “
Hello World v1 for PSP v2.0
(w) 24/09/2005 by Groepaz/Hitmen
http://www.hitmen-console.org
greets to Skylark, Niacin, Skywalker, xor37h, Tyranid
this is a simple example on how to use the C compiler from pspsdk for creating
a binary that works with the exploit/loader released by someone else the other day.
its VERY basic, some C features will not work, C++ most definetly wont. you will need
to call syscalls directly (not via kernel stubs/NIDs). your program can be max 64k big."
Also, you will have to restart your PSP to make this go away, the thread is not killed when exiting the Photo area on the PSP.
Here are the links:
http://www.psp-arena.de/site/index.php?id=2408&start=0
Here's what I just got from a german PSP page:
The first code for ‘Hello World’ has been released today by groepaz of Team Hitmen / Toc2rta. This marks a significant milestone for homebrew coming to 2.0, although there is still a ways to go. Come chat with us irc.toc2rta.com #pspchat, #pspupdates, #pspcaliber. For those who do not have a 2.0, someone has also made a video demonstrating this being run on a 2.0 PSP. From the readme: “
Hello World v1 for PSP v2.0
(w) 24/09/2005 by Groepaz/Hitmen
http://www.hitmen-console.org
greets to Skylark, Niacin, Skywalker, xor37h, Tyranid
this is a simple example on how to use the C compiler from pspsdk for creating
a binary that works with the exploit/loader released by someone else the other day.
its VERY basic, some C features will not work, C++ most definetly wont. you will need
to call syscalls directly (not via kernel stubs/NIDs). your program can be max 64k big."
Also, you will have to restart your PSP to make this go away, the thread is not killed when exiting the Photo area on the PSP.
Here are the links:
http://www.psp-arena.de/site/index.php?id=2408&start=0