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View Full Version : Xbox Live gets 28 percent more monthly active users in the first quarter



wraggster
October 23rd, 2015, 22:12
http://o.aolcdn.com/dims-shared/dims3/GLOB/crop/5760x3840+0+0/resize/1200x800!/format/jpg/quality/85/http://hss-prod.hss.aol.com/hss/storage/midas/2bf758edd4eb32703db53f8960eadea8/202848314/67e40be4bbb04ba4b80f414b04f3fc5b.jpeg (http://www.engadget.com/2015/10/22/xbox-live-monthly-active-q1/)It was a pretty good first quarter for Microsoft on the gaming front. The company revealed today (http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY16/Q1/default.aspx) that monthly active Xbox Live users increased by 28 percent over the last three months, a huge jump that now puts the active user base at 39 million. To be clear: These aren't the total amount of people on Xbox Live (which sits around 49 million), just those who are playing at least once a month. The summer break probably accounted for much of that growth, together with high-profile releases like Metal Gear Solid V and Destiny: The Taken King. Still, the gaming success wasn't enough to help Microsoft's More Personal Computing group -- which includes all of its devices -- still saw revenue fall 17 percent in Q1, mostly due to the 54 percent revenue drop in phones. And that figure isn't too surprising: Microsoft didn't really have many fresh phone offerings over the summer.

http://www.engadget.com/2015/10/22/xbox-live-monthly-active-q1/