wraggster
May 6th, 2004, 07:33
Lantus has updated his Â*site --> http://www.lantus-x.com/ClassicX/journal/journal_comments.asp?JournalID=37&PagePosition with some delicious screenshots of his port of Quake to the Xbox, heres what he wrote:
some screenshots of a my WIP port of Quake2 using the QuakeForge2 sources. The aim is to get full mod support, networking, downloading, kb/mouse/controller support working before a release - as usual no ETA at this stage, but a first release isnt to far away.
currently the only downside of this port is that it will only use software rendering at this stage. If you prefer hardware rendering use Repi's Quake2x port instead.
Fantastic news, check out those screesnhots on the Xbox Homebrew quake2 port page --> http://xhomebrew.netfirms.com/quake2x.shtml
Nice work :)
some screenshots of a my WIP port of Quake2 using the QuakeForge2 sources. The aim is to get full mod support, networking, downloading, kb/mouse/controller support working before a release - as usual no ETA at this stage, but a first release isnt to far away.
currently the only downside of this port is that it will only use software rendering at this stage. If you prefer hardware rendering use Repi's Quake2x port instead.
Fantastic news, check out those screesnhots on the Xbox Homebrew quake2 port page --> http://xhomebrew.netfirms.com/quake2x.shtml
Nice work :)