View Full Version : Quake2 Port Update

May 6th, 2004, 07:33
Lantus has updated his *site --> http://www.lantus-x.com/ClassicX/journal/journal_comments.asp?JournalID=37&PagePosition with some delicious screenshots of his port of Quake to the Xbox, heres what he wrote:

some screenshots of a my WIP port of Quake2 using the QuakeForge2 sources. The aim is to get full mod support, networking, downloading, kb/mouse/controller support working before a release - as usual no ETA at this stage, but a first release isnt to far away.

currently the only downside of this port is that it will only use software rendering at this stage. If you prefer hardware rendering use Repi's Quake2x port instead.

Fantastic news, check out those screesnhots on the Xbox Homebrew quake2 port page --> http://xhomebrew.netfirms.com/quake2x.shtml

Nice work :)

May 8th, 2004, 17:12
Its out now, heres whats he has to say taken fromt he homepage:
'This is Quake2 for Xbox consoles ported from Quake2Forge sources.
The distribution comes with the shareware PAK file to get you started.
Disclaimer: Repi already ported Quake2 over 2 years ago. However I
felt there were some things missing in his port so I decided to make my own.
Repi's port contains hardware rendered graphics, which look far superior
to Quake2x-LE which uses SDL based software renderer. The choice is yours.'
- Full singleplayer
- Full multiplayer support
- Mod Menu for expansion paks/TC's etc
- Gamepad/Mouse/Keyboard support.
- Customizable inputs
- PAL60 support
- CDDA audio.
- Uses SDLx
- Source code released

May 9th, 2004, 01:37

May 9th, 2004, 14:52
excellent news :)