PDA

View Full Version : VitaGL, a full GPU implementation for OpenGL



wraggster
January 9th, 2018, 21:44
Heres some exciting news regarding VitaGL,

VitaGL is a project that aims to bring accelerated OpenGL to HENKaku-enabled PSVita and PSTV devices. Quite obviously, this project requires a large amount of work but Rinnegatamante has already been able to get something such as:


Vertex array and color array support. These are important when it comes to displaying colour on OpenGL polygons.
A rotating cube demo that runs at a high frame rate. This means that his OpenGL implementation is actually getting somewhere!Who doesn’t like hardware accelerated polygons?




VBO support was added and the implementation’s performance was improved.

The main types of homebrew that you can expect from Rinnegatamante’s VitaGL project are:


HW rendered ports of open-source games such as Quake 3
Updates for some PSVita homebrew ports such as vitaQuake. Rinnegatamante plans to port ProQuake’s glQuake renderer to vitaQuake for better performance and image quality.
Possibly emulators that require 3D acceleration namely an N64 emulator (something that lots of us have been waiting for)!


via https://twitter.com/Rinnegatamante/

via http://wololo.net/2018/01/06/rinnegatamante-working-hard-vitagl-full-gpu-implementation-opengl-3d-homebrew-games-emulators-may-coming-vita-pstv/