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View Full Version : Visual SAK: Visual Swiss Army Knife



wraggster
May 7th, 2018, 20:29
Heres a new rom tool released:

A new tool developed that will be more like the real Swiss Army Knife - a toolbox in one package, easy to use, does few things but do them with precision!The toolbox will is focusing on ripping of visuals from different ROM - Sprites, Graphics, Palettes, Tiles, … but not casual ripping rather - finding, documenting, exporting and importing.
Main Features:


[*=left]Mapping of graphics
[*=left]Naming of graphic objects
[*=left]Saving all findings as a document/project for easy reuse
[*=left]Multiple BPP format
[*=left]Multiple compression formats
[*=left]Exporting of graphic objects in PNG
[*=left]easy to manipulate attributes to find out desired graphic (Width, Height, Offset)
[*=left]customizable palette for displaying a graphic with the correct colors

Highlights:


[*=left]Many, many BPP formats and constantly increasing. 1/2/3/4/8 BPP in the specific for SNES interwoven bit-planes format. Mode 7 specific format. Even normal bitmap format that every contemporary PC uses. GBA formats. The list may increase on request from users.
[*=left]Different compression methods. Currently implemented are Final Fantasy V/VI and Chrono Trigger compression methods for SNES. Popular GBA LZ77 with tag 10 (aka LZ77-10)
[*=left]Flexible palette manipulation. Options to read it from ROM address, from ZSNES save-state file, manipulating individual entries, fast access to predefined monochrome palettes.
[*=left]Maximum precision in interpolating ROM’s colors to contemporary hardware. For example many tools even editors (like YY-CHR) loose precision in color mapping. For example pure White 31,31,31 is usually mapped to 248, 248, 248. This tool will map it to 255,255,255.


https://www.romhacking.net/utilities/1399/