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wraggster
June 1st, 2008, 10:26
The port of Quake (http://quake-gamecube.googlecode.com/files/Quake_WIP20080530.zip) to the Nintendo Wii has been updated, heres whats new:


Changes from the last WIP:
-Fix the reset buton mistake.
-Fix off-screen-wiimote aiming issues.
-Exiting the game wii now return to the loader.
-Reenable game and config saving/loading.
-Fixed bug when a wiimote disconnects during the game, better wiimote connection handling overall.
-Metroid Prime 3-style aiming and shooting.

Known bugs: The nunchuk isn't detected/used when loading from the homebrew channel (possibly other loaders as well.) To fix this, just disconnect and reconnect the nunchuk (or resync the wiimote, but it takes longer.) The nunchuk is detected fine if you sync the wiimote in-game or quit to the homebrew channel and reload the game.

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middle man
June 1st, 2008, 19:36
This version is amazing. the improved aiming i just what it needed. how about making the guns twist to the side when you twist the wiimote like in red steel, or the awesome half life 2 wiimote mod on the PC.

middle man
June 1st, 2008, 19:40
are there any other homebrew FPSs like this on the wii???
also
how cool would it be to also have head tracking support using a second wiimote. is there any chance of that???