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View Full Version : RPCS3 July 2018 Progress Report



wraggster
August 22nd, 2018, 19:25
Heres an update on the PS3 Emulator for Windows:

In July, the emulator mostly saw improvements relating to rendering/performance and the GUI. These improvements could be narrowed down to:


The introduction of Asynchronous Shader Recompilation (https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/) which greatly reduces stutter in 3D games!
Improvements to the vertex program decompiler and analyser.

This not only brought about better performance but it’s also made some games playable.


Support for the multiple user functionality found on the PS3.

With this, it’ll be easier to manage your saves if multiple people use the emulator on the same machine.
Some games, like Terraria, that require multiple users for local multiplayer can now have their MP functionality used.


GUI design improvements which curiously make the emulator’s GUI look more like Dolphin’s.
A variety of other additions including further optimisation in the SPU emulation department, many bug fixes and more tested games!

via http://wololo.net/2018/08/20/rpcs3-july-2018-progress-report-in-a-nutshell-asynchronous-shader-recompilation-gui-improvements-multi-user-support-sonic-unleashed-in-game-and-more/