wraggster
September 21st, 2018, 20:47
Cpasjuste has released a new version of the arcade emulator Portable Final Burn Alpha for the Nintendo Switch:
pFBA 2.0:
use OpenGL for rendering, which allow some nicer ui effects, and of course, more power (thanks armada, fincs, subv... for theire work on mesa/nouveau)
point filtering can now be used in any rendering size
add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
add fps counter option
download https://github.com/Cpasjuste/pfba/tree/new
via https://www.nintendomax.com/viewtopic.php?f=168&t=16811&sid=7fbb5203e0a55a095efc96bc9dd562b3
pFBA 2.0:
use OpenGL for rendering, which allow some nicer ui effects, and of course, more power (thanks armada, fincs, subv... for theire work on mesa/nouveau)
point filtering can now be used in any rendering size
add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).
add fps counter option
download https://github.com/Cpasjuste/pfba/tree/new
via https://www.nintendomax.com/viewtopic.php?f=168&t=16811&sid=7fbb5203e0a55a095efc96bc9dd562b3