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View Full Version : Super Mario Maker 2: Critical Consensus



wraggster
July 8th, 2019, 17:00
There is little in this industry that's more wholesome than a mainline Nintendo release during the Switch era. Almost universally, critics and consumers alike have loved everything from the Nintendo stable in recent years: Breath of the Wild, Mario Odyssey, Splatoon 2, Arms, Smash Bros. Ultimate, Mario Kart 8, and now Super Mario Maker 2.
Much like the tide -- or Ubisoft's annual Just Dance performance at E3 -- this sequel felt inevitable. Nintendo had a winning formula with the original Mario Maker, that was unfortunately punished by virtue of being on the WiiU. Time will tell if Mario Maker 2 can attain platform appropriate success in terms of sales, but last week saw it top the UK physical charts (https://www.gamesindustry.biz/articles/2019-06-30-uk-retail-charts-super-mario-maker-2-overtakes-crash-team-racing-at-no-1), and the verdict is in: Super Mario Maker 2 is good. Very good, in fact.
As Alex Donaldson wrote in his review for VG24/7 (https://www.vg247.com/2019/06/26/super-mario-maker-2-review/), "it's everything that made Mario Maker great on Nintendo's previous hardware, but on a system that you actually want to play."
In true Nintendo fashion, it's a multi-faceted game with something for everyone. One of the hallmarks of a Nintendo title is accessibility matched with hidden depth, and Mario Maker 2 appears to deliver on that front, "mashing together the joy of 2D Mario and the frightening ingenuity of a huge community of players."

https://www.gamesindustry.biz/articles/2019-07-03-super-mario-maker-2-critical-consensus