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View Full Version : Super Mario 64 port for PC



wraggster
September 6th, 2019, 20:58
In other news, progress is moving at a good pace on creating a Super Mario 64 port for PC (https://www.reddit.com/r/emulation/comments/cz8rqd/pc_port_of_sm64_in_development/) after its source code was decompiled in July.

https://youtu.be/8882hqPS3WQ which supposedly demonstrates a build of SM64 for x86 hardware (the code of which has been written by a developer on the Public Decompilation Discord (https://www.reddit.com/r/emulation/comments/cz8rqd/pc_port_of_sm64_in_development/eyzadst/)), the game seems to be running somewhat okay and uses some Glide64 functionality presumably for replacing calls to system libraries (https://www.reddit.com/r/n64/comments/cz8gqo/pc_port_of_super_mario_64_in_development/eyxfm48/) to make porting it a much simpler affair.
While Super Mario 64 can be emulated very well on any PC from the last decade and half, a native port would enable the community to create mods, tinker with game physics, tweak game resolution, hack the in-game camera and much much more while potentially allowing the game to run on ancient hardware.

http://wololo.net/2019/09/05/emulation-news-melonds-0-8-3-released-with-important-input-audio-fixes-jit-builds-coming-soon-mame-updated-to-version-0-213-and-super-mario-64-getting-a-native-pc-port/