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View Full Version : Open Red Alert Playtest 20200118



wraggster
January 21st, 2020, 18:01
We are releasing a new playtest today that refines and fixes several issues in the current release.
The full Changelog (https://github.com/OpenRA/OpenRA/wiki/Changelog/c552313bead52fbe4eb2d268e67609ad365205c6) includes:


Fixed significant performance and behaviour regressions with aircraft
Fixed rare crashes during gameplay and when loading saved games
Fixed several behaviour issues with unit and bot AI
Fixed missing team chat in game replays
Fixed build failures caused by an upstream API change (https://blog.maxmind.com/2019/12/18/significant-changes-to-accessing-and-using-geolite2-databases/)
Improved build icon layout in RA and D2k sidebars
Improved in-game menu option layout

A new Mod SDK (https://github.com/OpenRA/OpenRAModSDK/releases/tag/20200118) release is also available with a number of additional fixes for modders.
Since we expect this to be the only playtest before a final hotfix release around the start of February, we encourage everybody (especially those who like to play in multiplayer team games) to try a game or two, and to let us know if we have missed any other issues or accidentally introduced new ones.
As always, we welcome feedback in the comments below, on our forum (https://forum.openra.net/), Discord (https://discord.openra.net/), or GitHub (https://github.com/OpenRA/OpenRA/) pages.

https://www.openra.net/