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View Full Version : The mobile games market is getting bigger -- and not just for the top ten



wraggster
February 3rd, 2020, 20:43
2019 was another stellar year for mobile game revenue. Sensor Tower estimates show that worldwide spending in games grew 12.8% across the App Store and Google Play (https://sensortower.com/blog/app-revenue-and-downloads-2019), from $54.7 billion in 2018 to $61.7 billion in 2019. For some perspective, that's 74% of all in-app spending for the year, which hit approximately $83.5 billion in total not including Android in China.
Tencent's Honor of Kings was once again the highest-grossing game of the year, generating close to $1.5 billion in gross revenue. Another title from the Chinese publishing giant, PUBG Mobile, shot up the charts in 2019 to hit No. 2 in the rankings with just under $1.5 billion as well. The battle royale game grossed close to $1.3 billion more than in 2018 thanks to its re-launch in China, where it's now known as Game For Peace.
The top five was rounded out by Sony Aniplex's Fate/Grand Order -- which became Japan's top grossing game of 2019 (https://sensortower.com/blog/fate-grand-order-revenue-4-billion), usurping Mixi's Monster Strike - King's Candy Crush Saga, which increased user spending by $84.5 million year-over-year, and Niantic's Pokémon GO, which had its best year ever (https://sensortower.com/blog/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending).

https://www.gamesindustry.biz/articles/2020-02-03-the-mobile-games-market-is-getting-bigger-and-not-just-for-the-top-ten