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wraggster
April 30th, 2020, 12:31
Between the effects of COVID-19, post-holiday lulls, and the continued waning console cycle, it was a quiet Q3 for Microsoft's gaming segment.
Today, the company reported its quarterly financial results for the period ending March 31, 2020, stating that gaming revenue was down 1% year-over-year and Xbox content and services revenue up 2%.
Microsoft noted that the slight rise in Xbox content and services revenue was attributable to more people sheltering in place due to COVID-19, but was partially offset by "a high prior year comparable primarily from a third-party title" -- a line that's been used in the last several prior quarterly reports (https://www.gamesindustry.biz/articles/2020-01-29-microsofts-gaming-revenue-down-21-percent-in-q2-but-subscriptions-are-still-up).
For the More Personal Computing business segment, which includes Xbox and gaming as well as Windows OEM, Surface, and search advertising, revenue reached $11 billion -- up 3% year-over-year.
This is within the company's projections of between $10.75 billion and $11.15 billion for the segment this quarter, even though Microsoft said in late February (https://www.gamesindustry.biz/articles/2020-02-27-microsoft-expects-to-miss-q3-targets-due-to-coronavirus) it expected to miss argets.
Operating income for the segment was at $3.63 billion, up 15% year-over-year.
Revenue for the company as a whole reached $35 billion, up 15% year-over-year, with Microsoft reporting that COVID-19 had a minimal net impact on the company as a whole.


https://www.gamesindustry.biz/articles/2020-04-29-microsofts-gaming-revenues-flat-in-q3-2020