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View Full Version : Mobile games to see the least negative impact from COVID-19



wraggster
May 11th, 2020, 15:33
As the games industry begins to see the financial impacts -- for better or worse -- of COVID-19, the ways in which the pandemic affects the different segments of the industry are coming to light.
According to Newzoo's (https://newzoo.com/) latest 2020 Global Games Market update, the industry will reach revenues of $159 billion -- up 9% year-over-year -- in 2020, largely driven by both next-gen consoles and the effects of COVID-19.
Because the pandemic is keeping people inside, all types of games are seeing surges in engagement, though none quite so much as mobile. Newzoo predicts that mobile revenues will reach $77.2 billion in 2020, up 13% year-over-year as they see a bigger bolster from stay-at-home orders than either PC or console gaming.
That's because, Newzoo continues, mobile games have a low barrier to entry, can serve as an alternative to PC gaming cafes, and development of them is less complex -- making them less likely to suffer delays.
The analytics firm predicts there will be 2.6 billion mobile gamers in 2020, though only 38% will actually be paying for their games, and it expects a noticeable mobile exodus once COVID-19 restrictions lift due to the low barrier of both entry and exit.
Console gaming, meanwhile, is expected to grow almost 7% year-over-year to $45.2 billion, with over 729 million total players in 2020.
Newzoo expects both engagement and revenues will grow, but development impacts of COVID-19 resulting in game delays and scope scale-downs will prevent console gaming from seeing the same gains as mobile.

https://www.gamesindustry.biz/articles/2020-05-08-mobile-games-to-see-the-least-negative-impact-from-covid-19